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#21 -JR-

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Posted 11 August 2010 - 06:56 PM

Ooh, Silver, he sure got you good!

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#22 Archmage Silver

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Posted 11 August 2010 - 07:13 PM

Try googling it, "Baldur's Gate Cheats". You'll find multiple sources on the first page.

It might be more helpful if you would provide a link to one of the answers. Instead of just telling what to do...

Maybe I'm just questioning the point of asking such simple questions when the answers aren't that hard to find. But nevermind...

#23 -JR-

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Posted 11 August 2010 - 07:24 PM

Shh, you need to learn when you've been bested.

"Education without values, as useful as it is, seems rather to make man a more clever devil." - C.S. Lewis


#24 Archmage Silver

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Posted 11 August 2010 - 07:32 PM

I'm sorry, who are you again? I haven't the patience for your humor, so don't try to include me in it.

#25 -JR-

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Posted 11 August 2010 - 07:49 PM

I'm a semi-helpful guy who spends more time lurking around the forum than is healthy. I'm particularly skilled at going berserk in the Circus, working endlessly on modding projects that never get released, and occasionally poking fun of Jarno's famous technicality-based questions and comments. I actually sent you an introductory PM seconds before reading your last post. Nice to meet you.

Edited by -JR-, 11 August 2010 - 07:52 PM.

"Education without values, as useful as it is, seems rather to make man a more clever devil." - C.S. Lewis


#26 Archmage Silver

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Posted 11 August 2010 - 09:38 PM

You should know that it's mandatory for people to have some sort of an introductory conversation with me before making attempts at humor, because otherwise I'll invariably consider it annoying and you'll get my usual post stating so. My reply to your PM should also have arrived by now.

#27 dmxdex

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Posted 12 August 2010 - 03:42 AM

Why do threads i make cause arguments. I asked how to do it.And i was told simple as that really. And thanks jarno it worked :)

I would like to know why he didnt show up automatically though? has my files revealed anything? i just dont want to bump into missing quest items in the future.

Edited by dmxdex, 12 August 2010 - 04:00 AM.


#28 Jarno Mikkola

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Posted 12 August 2010 - 04:02 AM

Why do threads i make cause arguments. I asked how to do it. And i was told simple as that really.

Well, usually, some helpful guy knows part or the whole answer but assumes that you could know the rest and only points the essential part they know, and then some jerk: usually me, well, points that the answer is not the whole answer... and there you go... :D
It's nothing harmful as long as the final answer is the right one, and no direct insults are exchanged nor flame wars are waged after...

I would like to know why he didnt show up automatically though? has my files revealed anything?

No, next we need the --change-log from the area file ( AR9700.are ).

Edited by Jarno Mikkola, 12 August 2010 - 04:07 AM.

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#29 dmxdex

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Posted 12 August 2010 - 04:13 AM

[WeiDU.exe] WeiDU version 21800
[WeiDU.exe] Using scripting style "BG2"
override/AR9700.are
override/AR9700.are DarkHorizons/backup/0/AR9700.are
override/AR9700.ARE NTotSC/backup/0/AR9700.ARE
override/AR9700.are bg1npc/backup/0/AR9700.are
override/AR9700.ARE BGSpawn/backup/0/AR9700.ARE
override/AR9700.ARE BG2_Tweaks/backup/3190/AR9700.ARE
override/ar9700.are infinityanimations/backup/9000/ar9700.are
override/AR9700.ARE BGT/Backup/Songlist/2/AR9700.ARE



Mods affecting AR9700.ARE:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.09 (8 May 10) BWP Trimpack
00001: ~SETUP-DARKHORIZONS.TP2~ 0 0 // "Dark Horizons" Mod (Requires Tales of the Sword Coast, TuTu or BGT): BGT v203 BWP Trimpack
00002: ~SETUP-NTOTSC.TP2~ 0 0 // NTotSC for BGT-Weidu: v1.70a BWP Trimpack
00003: ~BG1NPC.TP2~ 0 0 // The BG1 NPC Project: Required Modifications: v18 BWP Fix
00004: ~SETUP-BGSPAWN.TP2~ 0 0 // BGSpawn system based on levels & party members
(NOTE: Baldur's Gate Trilogy - BGT required): 1.07 BWP Fix
00005: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 0 3190 // Rest Anywhere (Japheth): v9 BWP Fix
00006: ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ 0 9000 // Fix Areas -> Creature References: v5
00007: ~SETUP-BGTMUSIC.TP2~ 0 2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)

Their ya go.

#30 Jarno Mikkola

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Posted 12 August 2010 - 04:25 AM

Their ya go.

And the files ? Yes, the AR9700.0000*.are files...
Darn, I am an idiot, of course I should have asked... :wall: :hug:

Darn, I am an idiot,

Well, at least this has the good consequence that my MMFAQ's gets new updates every few nanosecond...

Edited by Jarno Mikkola, 12 August 2010 - 04:46 AM.

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#31 dmxdex

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Posted 12 August 2010 - 04:37 AM

I have just posted you them.



[WeiDU.exe] WeiDU version 21800
[WeiDU.exe] Using scripting style "BG2"
override/AR9700.are
override/AR9700.are DarkHorizons/backup/0/AR9700.are
override/AR9700.ARE NTotSC/backup/0/AR9700.ARE
override/AR9700.are bg1npc/backup/0/AR9700.are
override/AR9700.ARE BGSpawn/backup/0/AR9700.ARE
override/AR9700.ARE BG2_Tweaks/backup/3190/AR9700.ARE
override/ar9700.are infinityanimations/backup/9000/ar9700.are
override/AR9700.ARE BGT/Backup/Songlist/2/AR9700.ARE



Mods affecting AR9700.ARE:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.09 (8 May 10) BWP Trimpack
00001: ~SETUP-DARKHORIZONS.TP2~ 0 0 // "Dark Horizons" Mod (Requires Tales of the Sword Coast, TuTu or BGT): BGT v203 BWP Trimpack
00002: ~SETUP-NTOTSC.TP2~ 0 0 // NTotSC for BGT-Weidu: v1.70a BWP Trimpack
00003: ~BG1NPC.TP2~ 0 0 // The BG1 NPC Project: Required Modifications: v18 BWP Fix
00004: ~SETUP-BGSPAWN.TP2~ 0 0 // BGSpawn system based on levels & party members
(NOTE: Baldur's Gate Trilogy - BGT required): 1.07 BWP Fix
00005: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 0 3190 // Rest Anywhere (Japheth): v9 BWP Fix
00006: ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ 0 9000 // Fix Areas -> Creature References: v5
00007: ~SETUP-BGTMUSIC.TP2~ 0 2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)


That is what you asked me to do.

Edited by dmxdex, 12 August 2010 - 12:13 PM.


#32 dmxdex

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Posted 12 August 2010 - 12:13 PM

So do you know why the troll wasnt their?

#33 Ipsissimus

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Posted 12 August 2010 - 06:49 PM

At a very rough guess...maybe it was BGSpawn, because your party was too low level?

Edit: I think Jarno meant the actual area files for AR7900, not the changelog.

Edited by Ipsissimus, 12 August 2010 - 06:54 PM.

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A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
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#34 dmxdex

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Posted 13 August 2010 - 04:18 AM

O right well i done it for him now. So what level would my party have to be out for him to spawn?

#35 Jarno Mikkola

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Posted 13 August 2010 - 06:41 AM

That is what you asked me to do.

No, I asked for the AR9700.00000.are, AR9700.00001.are, AR9700.00002.are etc. AR9700.00007.are, AR9700.are -files, as an attachment to the post...

O right well i done it for him now.

No, you didn't, see if you intend to attach files to an already send message, you need to push the Edit -button, then the Use Full Editor -button, and then you get the Attachments window where you browse until you find the file you attach(a .zip, .rar or .7z), and after it's selected, you push the Attach This File, wait until it's clear and then push the Submit Modified Post -button.

Edited by Jarno Mikkola, 13 August 2010 - 06:45 AM.

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#36 dmxdex

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Posted 13 August 2010 - 07:49 AM

How do i find these files you ask? i tried searching my folder and was unable to find them. And i sent you a rar on the previous page that you asked for.

Edited by dmxdex, 13 August 2010 - 07:51 AM.