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The Elder Scrolls V: Skyrim News


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#21 Darziak

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Posted 17 January 2011 - 03:38 PM

The tech behind Skyrim @ Game Informer

#22 Darziak

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Posted 19 January 2011 - 08:49 AM

Concept Time Lapse @ GameInformer

#23 Slug

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Posted 19 January 2011 - 11:05 AM

I think its going to be a good game, I spent many years playing Daggerfall, Morrowind and Oblivion and enjoyed all of them. The construction set in Oblivion was fantastic and I'm looking forward to seeing what the new game can do. I hope the developers at Bethesda look at some of the commands which were created in the popular OBSE plugin. A good variety of scripting commands allow modders to do some truly amazing things.

http://obse.silverlock.org/

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#24 Archmage Silver

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Posted 20 January 2011 - 09:22 PM

News:
Intl. Magazine Dates @ Beth Blog
Road to Skyrim Videos @ GameInformer
The Sounds of Skyrim Videos @ GameInformer
HOT: Construction Set Confirmed @ BGS Forums

#25 Archmage Silver

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Posted 21 January 2011 - 01:57 PM

News:
Dragon Shouts (Lore, Language Development) @ GameInformer

#26 Darziak

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Posted 25 January 2011 - 06:30 AM

Building Better Combat @ GameInformer

#27 Archmage Silver

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Posted 25 January 2011 - 08:49 PM

I like how they've looked at mods for inspiration, and it's good to see that they realize Oblivion had design flaws in many areas. It certainly sounds like this one will be "the" game to play in November. I'll most likely give it a go, seeing that I've played all of the previous ones (except Battlespire).

#28 Darziak

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Posted 26 January 2011 - 10:33 AM

The Art of Skyrim @ Gameinformer

#29 Darziak

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Posted 29 January 2011 - 07:51 AM

Menu System Overhaul @ Game Informer

#30 Nesh'ara

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Posted 31 January 2011 - 01:59 AM

Wow. I never thought I'd ever see a nebula in an Elder Scroll game menu. Not that it's a bad thing, I love the idea. Though it seems a bit strange that the magicka bar is placed before the health one. That could get a bit frustrating when you're trying to wrestle ogres off your back and you don't have time to keep an eye on which bar is placed where.

#31 Archmage Silver

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Posted 31 January 2011 - 07:12 AM

If the placement of the health and magicka bars will be our only concern regarding the game, I'll take it. Especially since it only takes a simple mod to change their location. ;)

#32 Darziak

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Posted 31 January 2011 - 02:37 PM

I think that's just on the menu and in the game it will be different.

#33 Eleima

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Posted 03 February 2011 - 09:28 AM

As long as the bars keep their traditional color codes, then I don't care where they put 'em! ^_^ *sigh* Is it November yet? :)

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#34 Archmage Silver

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Posted 03 February 2011 - 01:20 PM

News:
Fan Q&A Podcast @ GameInformer

#35 Darziak

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Posted 04 February 2011 - 11:34 AM

News:
Fan Q&A Podcast @ GameInformer

Edited transcript of the GI Podcast @ Bethsoft forums

#36 Darziak

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Posted 05 February 2011 - 05:14 AM

Are you this excited for Skyrim? @ Youtube :P

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#37 Darziak

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Posted 08 February 2011 - 02:43 PM

Some screenshot's can be found @ Multiplayer.it

#38 Archmage Silver

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Posted 10 February 2011 - 03:23 PM

High Resolution Screenshots:
Spoiler


#39 Choo Choo

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Posted 11 February 2011 - 12:54 AM

Niiiice. The third and fourth are gorgeous! That arm in the first picture looks seriously wonky, though.

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#40 Darziak

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Posted 11 February 2011 - 10:17 AM

A Slideshow showing screenshots and Concept Art.

Screenshots

Concept Art

Courtesy from Bethesda