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Eilistraee's Song


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#121 -MRoss-

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Posted 22 June 2015 - 06:24 PM

So, say I downloaded this mod after recruiting Solaufein into my party. Is there a console command to initiate the dialogue to start this mod?



#122 Sergio

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Posted 25 June 2015 - 01:42 PM

Just poking in to say that this is one of the best mods I've ever played out there. Try it, you won't regret it :)

The writing quality is outstanding. I don't know if I already made a review, but I don't want to check and when I saw the topic being bumped I still had it in my mind. And to think that I played it only once, three years ago, and I still remember it !! :D



#123 ilot

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Posted 15 September 2015 - 07:22 AM

The italian translation of Eilistraee's Song is almost ready (by Toshiro) I'm testing it...

When all is ready I send the italians files.tra to Lava Del'Vortel! :new_thumbs:


Edited by ilot, 15 September 2015 - 07:23 AM.

Italian mods tanslator!!!!


#124 ilot

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Posted 29 September 2015 - 05:26 AM

Lava, I sent you two PM..... :shifty:


Italian mods tanslator!!!!


#125 -Alex-

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Posted 24 December 2015 - 12:11 PM

in ESXMSW.SPL    Resource not found = MOONSW1.ITM, MOONSW2.ITM MOONSW3.3TM, MOONSW4.ITM, MOONSW5.ITM, MOONSW6.ITM

It should be replaced by ESXSW1.ITM - ESXSW6.ITM



#126 evildevil

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Posted 06 July 2016 - 09:31 AM

Minor BG2EE compatibility issue: The location of the crossing on the world map lands right on top of Neera's wild sanctuary.


Every spelling error above is not my fault, and I should not be counted liable for such.

#127 Lava Del'Vortel

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Posted 31 May 2017 - 01:23 PM

There is a new version, yes. However, it's possible that not everything was implemented. No worries, though, as this version should still be quite more enjoyable for some players. The changes:

 

- EET compatibility (worldmap icon position adjustment)
- Cross-platform support: use HANDLE_AUDIO for ogg to wav conversion
- Removed usability text from EE item descriptions (EE generates usability text)
- Use EE-format TIS v2 and PVRZ area graphics (fix horizontal lines glitch)
- Cromwell will no longer take entire stacks of dust and gems when forging
- Added Italian translation by ilot

 

As the mod should be tested on EET, I did not delete the previous version. Once someone have a run with ES on EET, please let me know if everything worked fine.



#128 Lava Del'Vortel

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Posted 28 June 2017 - 01:53 PM

The mod was updated. Now it includes EE savegame patching and a worldmap icon.

Cheers!



#129 Hack'N'Slash

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Posted 30 June 2017 - 03:36 AM

Looks like I was the first to test. 4 of your mods failed at install so I used my older versions to install. Debug file is included on the post below.

 http://www.shsforums...ram/?p=595561 



#130 Lava Del'Vortel

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Posted 30 June 2017 - 06:18 AM

I'm afraid more information is needed. Tell me more about what game you're using, how many mods you're playing with, what was installed before ES etc.

I just installed it on old BG2 and it's fine. And I also checked EE and no problems there...


Edited by Lava Del'Vortel, 30 June 2017 - 06:24 AM.


#131 ALIEN

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Posted 30 June 2017 - 06:49 AM

@Lava Setup-Eilistraee.debug so it contains the data which you asked.

 

@Hack'N'Slash Please post also weidu-BG1EE.log


You cannot have progress without changes...

 

 


#132 K4thos

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Posted 30 June 2017 - 10:56 AM

Hack'N'Slash, if you want to help finding the problem (which neither I nor Lava can reproduce on any game) please do the following since the weidu message doesn't tell what's wrong:

1. Make a full backup copy of your current installation folder and saves (just to be sure and to save time when the testing is finished)

2. Now uninstall older Elistree song and download new version again.

3. Open up Eilistraee/Setup-Eilistraee.tp2 and change the following near the end of file:

//verbose = 1

into

verbose = 1

4. Try installing the new modified version and post here Elistree debug file. Maybe I will be able to tell what's up after that since this option gives additional debug messages.

5. Please keep the installation in this state after that since more testing steps may be needed.


Edited by K4thos, 30 June 2017 - 11:24 AM.


#133 Ikki

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Posted 30 June 2017 - 01:10 PM

Hello Lava, Hello Kathos

for me, the mod are not installing because they are failing during the save patching (that's why they may install fine for other)

 

by the way, could you make the patching of the save optional ( some player may have save for multiple run, some of them for the vanilla game, that they may not want to patch)

 

 

(just to clarify the patching of the save work for most of the save but fail for some of them)


Edited by Ikki, 30 June 2017 - 01:13 PM.


#134 K4thos

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Posted 30 June 2017 - 01:27 PM

Hello Lava, Hello Kathos

for me, the mod are not installing because they are failing during the save patching (that's why they may install fine for other)

 

by the way, could you make the patching of the save optional ( some player may have save for multiple run, some of them for the vanilla game, that they may not want to patch)

 

 

(just to clarify the patching of the save work for most of the save but fail for some of them)

please upload such problematic save, I will take a look. You can disable save patching by changing:

inclSv = 1

to

inclSv = 0

somwhere at the end of the tp2 file.



#135 Ikki

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Posted 30 June 2017 - 01:52 PM

thank Kathos

the mod install fine after disabling the save patching

 

 

With the save patching enabled, the mod fail to install even without save in the save directory


Edited by Ikki, 01 July 2017 - 12:25 AM.


#136 K4thos

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Posted 01 July 2017 - 03:24 AM

found the problem, thanks to Ikki. The issue is caused by GET_DIRECTORY_ARRAY which needs additional DIRECTORY_EXISTS safety check implemented - it fails installation if directory is missing



#137 Lava Del'Vortel

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Posted 07 July 2017 - 06:01 AM

Updated. The mod should work better now. Thanks, K4thos.


Edited by Lava Del'Vortel, 07 July 2017 - 06:02 AM.




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