I used the newest version of BWS (bws_9-20101130) to install and I am on Windows 7 64-bit.
Edited by guenthar, 07 February 2011 - 02:01 AM.
Posted 20 January 2011 - 08:31 PM
Edited by guenthar, 07 February 2011 - 02:01 AM.
Posted 20 January 2011 - 11:02 PM
Well, if you satisfied with the install result, you can go ahead and remove the mod folders, setup-*modname*.exe's and setup-*modname*.tp2's ... the clean-up.bat was originally designed for this, but it could be that the BWS has changed abit of that.I just did an install using BWS using a standard install with a couple expert mods and after finishing it now my install takes over 30 GB. I tried to run the clean up bat file but it just comes up with 2 "The system cannot find the file specified." errors and doesn't do anything. Most of the data (20 GB) is in the data directory (14 GB) and the generalized_biffing diresctory (6 GB) and I want to know what I can delete or how to get the clean up batch file to work.
Deactivated account. The user today is known as The Imp.
Posted 21 January 2011 - 12:01 AM
Posted 21 January 2011 - 01:27 AM
Posted 21 January 2011 - 03:48 AM
Edited by dabus, 21 January 2011 - 03:48 AM.
Posted 21 January 2011 - 04:37 AM
Edited by guenthar, 21 January 2011 - 06:17 PM.
Posted 24 January 2011 - 01:17 AM
Posted 24 January 2011 - 01:33 AM
Erhm, the Kit remover was probably installed, which removes the selectable kits, and only those... which is the most idiotic thing one can do... so this is or was a fault in the BWS you used to install the game. So next install should be made without the Kit remover.The problem is that they don't show up in-game and I can't figure out another way of adding the kits.
Erhm, those games usually add their mods etc to the Windows profile files like "Documents", and not directly to the game root, so they take no space additional space in the game folder.and now my install is only 20 GB which is still bigger then any other game ever (including installs of NWN and Oblivion with a huge amount of mods) but at least I have some space left on my hd.
Edited by Jarno Mikkola, 24 January 2011 - 02:48 AM.
Deactivated account. The user today is known as The Imp.
Posted 24 January 2011 - 02:11 AM
Edited by guenthar, 24 January 2011 - 04:24 PM.
Posted 24 January 2011 - 04:25 PM
Posted 24 January 2011 - 11:29 PM
So your Weidu.log doesn't have "Setup-ModKitRemover.tp2" in it ? Open the file with Notepad ...I looked through the entire list and didn't see the kit remover in the list. I throughly searched through the mod list in the setup and even through mods I didn't install.
I did this by going through all mods one at a time and also by using the search function using "kit" and "remove" separately.
Edited by Jarno Mikkola, 24 January 2011 - 11:30 PM.
Deactivated account. The user today is known as The Imp.
Posted 24 January 2011 - 11:32 PM
Edited by guenthar, 24 January 2011 - 11:32 PM.
Posted 24 January 2011 - 11:57 PM
Edited by guenthar, 25 January 2011 - 12:00 AM.
Posted 25 January 2011 - 12:14 AM
Most of those are impossible combinations, as for example if I am not wrong, the Human Samurai is actually a ranger or paladin kit, and you cannot add that to a multi classed character as you can only have their sub-standard classes kits added to them, that do not include those...I have tried many different things like trying to create a Human Samurai and a Human Hexblade but I have tried all other combinations that I can think of. the last thing I tried is creating a Half-Elf Fighter/Thief/Mage and then using an editor to add a kit. I tried Swashbuckler and I tried Kensai and both worked but when I tried Samurai it switched back to the standard Fighter/Mage/Thief. I haven't exactly decided what I am going with yet but I wanted to try various different classes before deciding on a specific character.
PS. A few others I have tried are all 4 Dragon Bard kits with a Human, a Human Dreadnaught, Human Priest of Mystra, and many others.
Edited by Jarno Mikkola, 25 January 2011 - 12:34 AM.
Deactivated account. The user today is known as The Imp.
Posted 25 January 2011 - 12:23 AM
Edited by guenthar, 25 January 2011 - 12:35 AM.
Posted 06 February 2011 - 12:07 AM
Posted 06 February 2011 - 12:41 AM
Unless there's another mod like mine, the ankheg shells component comes from my mod (its support thread is here; usually, if any problem appears to be related to just one mod, you'll get better support by posting on the specific forum, or at least editing the title, which can be done through a full edit of the first post).I selected the infinite option on selling Ankheg Shells but now when I decided to go sell them the guy only bought 1 for 375 gold and won't buy any others. I have 18 on me in my Bag of Holding currently.
PS. I just tried again and put all of them in my inventory and this time he took all of them but still only gave me 375 gold.
Perhaps, I could also fix Taerom so that hi doesn't take all your shells, but just one.2 - Fenten buys more ankheg shells
Fenten is a dwarf in western BG who asks you to fight ankhegs; he says he'll pay you 250 GP for each shell, but gives you that much money regardless of how many you brought him. Chose among
a - Fix only: he'll pay you 250 GP for EACH shell you take him, but only once in the game.
b - Infinite shells: He'll buy every shell you give him.
Edited by Turambar, 06 February 2011 - 12:47 AM.
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)
Posted 06 February 2011 - 01:41 AM
Edited by guenthar, 06 February 2011 - 01:42 AM.
Posted 06 February 2011 - 02:31 AM
IIRC, that was declared a bug from bg1, which was already corrected in ToTSC. Therefore, BGT's dialog only allows one shell to be sold. The thing is, it should not take all shells and pay one, but just take one and pay one, and I will look at thatHow it was in original Baldur's Gate is that the smith in Beregost would only buy the shells once at 500gp a piece so I guess a mod changed that to only buying 1 once at 375gp.
PS. I forgot who the option said and thought it was the smith in Beregost.
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)