# giving penalties to thieving skills even when the unusability doesn't exactly match the Assassin / Bounty Hunter ones. Current behavior (I don't know how the code actually is, but this is the end effect):
points = 25;
if (cre.unusability == KIT_ASSASSIN) points = 20;
if (cre.unusability == KIT_BOUNTY_HUNTER) points = 15;
Desired behavior:
points = 25;
if (cre.unusability & KIT_ASSASSIN) points = 20;
if (cre.unusability & KIT_BOUNTY_HUNTER) points = 15;
There is actually no penalty applied to the skills themselves. The assassin and bounty hunter kits simply get less thieving points to distribute on chargen and level up. Is that what you mean?
Do you have kits that actually use the KIT_ASSASSIN and KIT_BOUNTY_HUNTER unusability flags along with other kit unusability flags, and that is the reason for wanting this hack?
Edited by Ascension64, 21 January 2011 - 03:19 AM.