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Bug in Durlag's Tower


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#1 Chevalier

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Posted 08 March 2011 - 04:58 AM

I am not sure which mods (if any) adds this bug or just my bad playing. My WeiDU.log at the end. In ARD007.BCS it looks for Global ("DMWWFissionBurn","GLOBAL",1). I could not see where it would be added. When I remove the line from the script I moved forward to the Chessboard. I am able to move on and play so no one needs to fix this for me, this is just an FIY.


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#2 Turambar

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Posted 08 March 2011 - 05:51 AM

I am not sure which mods (if any) adds this bug or just my bad playing. My WeiDU.log at the end. In ARD007.BCS it looks for Global ("DMWWFissionBurn","GLOBAL",1). I could not see where it would be added. When I remove the line from the script I moved forward to the Chessboard. I am able to move on and play so no one needs to fix this for me, this is just an FIY.

That variable does not exist in my game, so some other mod must have added it. Could you please change-log ard007.bcs?

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#3 Lollorian

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Posted 08 March 2011 - 06:22 AM

From scs\misc\fix.tph :D

// fix vanilla bug whereby killing the fission slime teleports you even if it's not permanently dead

COPY_EXISTING ~%tutu_var%JELLSPA.bcs~ ~override~
   DECOMPILE_BCS_TO_BAF
   REPLACE_TEXTUALLY ~SetNumTimesTalkedTo(1)~ ~SetNumTimesTalkedTo(1)SetGlobal("DMWWFissionBurn","GLOBAL",1)~
   REPLACE_TEXTUALLY ~SetGlobal("MACHitByFire","LOCALS",1)~ ~SetGlobal("MACHitByFire","LOCALS",1)SetGlobal("DMWWFissionBurn","GLOBAL",1)~
   COMPILE_BAF_TO_BCS


   ACTION_IF FILE_EXISTS_IN_GAME ~fw0100.are~ THEN BEGIN
	COPY_EXISTING ~_ar0507.bcs~ ~override~
		DECOMPILE_BCS_TO_BAF
		REPLACE_TEXTUALLY 
			~Dead("jellspa")~
                        ~Dead("jellspa")Global("DMWWFissionBurn","GLOBAL",1)~
                COMPILE_BAF_TO_BCS
   END ELSE BEGIN
	COPY_EXISTING ~ARD007.bcs~ ~override~
		DECOMPILE_BCS_TO_BAF
		REPLACE_TEXTUALLY 
			~Dead("JELLSPA")~
                        ~Dead("jellspa")Global("DMWWFissionBurn","GLOBAL",1)~
                COMPILE_BAF_TO_BCS
   END

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#4 -maximus-

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Posted 08 March 2011 - 10:15 AM

Do you mean that you were stuck and could not progress to the chessboard map after killing the slimes? If so, that's what happened in my game and I had to clua every slime type and kill it to move to the next level. The globals apparently were not set right that I finished killing the slimes.

#5 Chevalier

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Posted 08 March 2011 - 10:56 AM

I killed a slime (only one) and from reading Lol post DMWWFissionBurn didn't get set. I had Yeslick kill it with a hammer that also does electric damage. :devil:

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#6 -maximus-

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Posted 08 March 2011 - 09:18 PM

Yes that's what happened iirc. Just one slime to kill and it didn't divide into more. Usually I sit there and kill a lot for the xp. Once upon a time in Dsotsc there was a house where the liches phylactery was and it had unlimited spawning of fission slimes. On my last run through they were gone though, ah oh well.

Glad it worked for you. :cheers: