Kenshei
Advantages:
- Grand Mastery in all single handed swords, bladed weapons, and darts
- Grand Mastery in single and 2 weapon styles
- +2 to dexterity
- +1 bonus to hit and damage at character creation then every 5 levels up to level 25
- -2 to Armor Class at character creation then -1 every 5th level up to level 25
- +10% to slashing and piercing resistance at creating and an additional +10% at level 15
- Gains Precision Strike ability at levels 4, 7 and 22. Grants a +3 THAC0 bonus for three rounds, does 1d10 damage to target, and has a 25% chance to stun target.
- Gains Parry ability at levels 7, 10 and 22. Grants virtual immunity to physical attacks for two rounds.
- Gains Counter Attack ability at levels 10, 13 and 22. Grants virtual immunity to physical attacks for one round and does 2d10 of damage to attacker.
- Gains Disarm ability at levels 13, 16 and 22. Has a 50% chance to make opponent drop their weapon.
- Gains Feint ability at levels 16, 19 and 22. Grants Invisibility and Non-Detection for one round.
- Gains Swift Strike ability at levels 19 and 22. Decreases weapon speed by 2, adds an extra attack, a +5 THAC0 bonus and a -2 Armor Class penalty for two rounds.
Disadvantages:
- May not wear helmets or any armor besides mage robes
- May not use missle weapons except for darts
- may not use two handed swords or blunt/spike weapons
- Requires: 15 dexterity
- -2 to charisma
also, i'm looking for feedback ... is it too much cheese? it's basically a kensai kit with the SP Collection Blade Master abilities ...
the only thing that's not working that i could use some help with is figuring out how to have the character only able to wear robes ... i'm pretty sure it's in the usability flags, i'm just not sure where.
this is my first mod after being around for years ... be gentle.
Attached Files
Edited by joshuar9476, 29 June 2011 - 05:27 AM.