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Crippling Strike


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#1 cbarchuk

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Posted 08 September 2011 - 06:20 AM

I just wanted to give some feedback on this ability. Overall I think this new HLA is pretty cool and I like that it gives thieves something to use, besides traps, on high level opponents and bosses especially when backstab doesn't work. I'm starting to wonder if maybe the STR reduction should be more; maybe reducing it to 6 or 3. At this point in the game, your either towards the end of SoA or in ToB. Enemies make most of the saving throws anyways, even with the penalty, at this point. I also found enemies that were 'crippled' still managed to land hits bascially everytime as if the STR reduction didn't hinder them whatsoever. On the flip side, a 10 STR does mean your doing less damage which is good. Anyways, that was my take on the ability. I ran an assassin all the way through the game trying to use all these nifty skills. Crippling strike towards the end just didn't feel much like an HLA. Just my opinion of course. I like the idea behind it a ton. Just think the STR reduction should be more. Good work though on this mod. It's my fav.

Edited by cbarchuk, 08 September 2011 - 06:21 AM.


#2 aVENGER

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Posted 10 September 2011 - 10:19 AM

Enemies in ToB generally have very good THAC0 values, so they will pretty much always hit, regardless of their strength score.

As you observed, Crippling Strike mainly reduces their damage output. This can be a significant penalty for enemies with high strength scores as going from say 22 to 10 STR lowers the damage output by 10 points per hit. The saving throw penalty is similar to other HLAs of the same tier (i.e. Power Attack) and I'm reluctant to lower it further.

#3 cbarchuk

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Posted 10 September 2011 - 06:23 PM

Yea after thinking about it, the reduction to damage stood out as the most important benefit especially in late game. I also like the fact it can be used against all bosses in the game which, for a thief class, is fantastic. At any rate, I appreciate your response.