I was wondering if what I have in mind might be RR material.
I believe that the town enforcers should have a chance (ideally modified somehow by parameters like the dexterity of the perpetrator and/or the expected level of patrolling in a specific area) to come for the arrest only if:
1) I steal something from any container and an intelligent creature in the building have the chance to witness the theft
and/or
2) I steal something from any container and I have picked the lock to enter the building
and/or
3) I pick the lock of a container
A combination of the three possibilities above would raise the odds to have the guards summoned.
Ascension64 said that the vanilla behaviour is directed by trap scripts like CTALARM.BCS. Would it be possible to do something about it to make the burglary aspect more realistic and enjoyable?
Thanks!
Edited by Salk, 17 January 2012 - 05:22 AM.