THE WIKI GOT UPDATED WITH INFO The game is set in the Second Era, in the Interregnum.
The Interregnum is the period of time between the death of Savirien-Chorak, the last Akaviri Potentate, and the rise of Tiber Septim. Essentially, every province is ruling itself and there is no Emperor.Cyrodiil is ravished by war, and the Imperials aren't doing so well.
Akavir is still trying to get all the power they lost with the death of Savirien-Chorak back. Everyone wants Cyrodiil because it's the traditional seat of power. Plus, we have the Daedra all over it because Molag Bal is kind of obsessive about Cyrodiil (read further to see how crazy)The Tharn family has made a pact with the King of Worms, who has agreed to supplement the Imperial's forces by resurrecting their soldiers. Secretly, Mannimarco is conspiring with Molag Bal, the Daedric Prince of Corruption and Slavery, to take over Mundus.
The Tharn family has a crap history with "NOT doing things that will break time-space in Mundus", so this isn't surprising. This also gives us our basic plot.Molag Bal is harvesting souls of mortals, and the player is an adventurer whose soul has been taken, allowing them to constantly return to life. He's also sent "Dark Anchors" into Tamriel, which drag Mundus into Coldharbour. The Fighters Guild have taken it upon themselves to remove them.
Respawns are dealt with in a story-supported manner, which is nice. HOLY CRAP WE'RE THE ELDER SCROLLS NAMELESS ONE. Also, the Fighter's Guild doing this is pretty big news, because the guilds are relatively new. They were just chartered this Era.
Coldharbour is Molag Bal's Oblivion plane, which looks exactly like Nirn, but the ground is made of sludge, the sky is on fire, and the air is freezing cold. Also contains a replica of the Imperial Palace, but it's covered in blood and full of corpses. FUN TIMES.Three major groups have formed:
The Aldmeri Dominion, consisting of Altmer, Bosmer, and Khajiit, control Alinor, Elsweyr, and Valenwood.
The Daggerfall Covenant, consisting of Orcs, Bretons, and Redguards, control High Rock and Hammerfell.
The Ebonheart Pact, consisting of Dunmer, Argonians, and Nords, control Skyrim, Morrowind, and Black Marsh.
This is as Eleima posted as well. BTW, Alinor = Summurset Isle.
So we've got the three factions who actually straight-up RULE the different provinces. This is going to make things interesting, as we have yet to have played an Elder Scrolls game where the provinces are this fractured AND we get to see actual consequences from an ununited Tamriel.Time-travel will be featured in the game. In one example, the player puts on some old armor and is put in the owner's role, participating in a battle of long ago.
Akatosh did it. I'm intrigued, but a little worried. This could go really overboard.Undead werewolves will be featured in the game.
I... what? Undead werewolves? Freaking seriously? Undead werewolves.A werewolf named Faolchu has amassed a werewolf army and has taken over Camlorn, High Rock.
Camlarn is located roughly north-northeast of Daggerfall. You can see it here:The Thieves Guild, Dark Brotherhood, Fighters and Mages Guilds are in the game.
Fighter's Guild and Mage's Guild were pretty much guaranteed for the game, canonically. Having the Thieves Guild is cool, and the Dark Brotherhood starting up now only makes sense after how EPIC MEGA FAIL the Morag Tong were in assassinating the last Potentate (who literally, as an assassin, thinks it's a great idea to just write the name of their assassin's guild on the walls of the murder scene where you just killed the leader of an entire country, seriously?)There will at some point be a battle for the Imperial City which is overrun by Daedra, deciding who will rule Tamriel.
MOLAG BAL FOR EMPEROR.The landscape of Cyrodiil is similar to The Elder Scrolls IV: Oblivion, contradicting established lore somewhat.
Being 1000 years in the past and during the Interregnum, a lot of stuff should look different in Cyrodiil. Nibenay and Colovia split apart, highways and villages and farms are in ruins, there's roaving bands of bandits everywhere, every few weeks or so, some d-bag tries to claim the Imperial Throne and gets smacked down by the Imperial Guard... pretty much everything is in a state of pure epic chaos and it's incredibly unsafe to be just wandering the countrysides of Cyrodiil. But, if the landscape is similar to how it was in "Oblivion", then it kind of nerfs the established lore as to how really really crappy everything is with no Emperor and no provisions made for someone to take the throne.