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Horace (a mod from Seifer)


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#1 Graoumf

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Posted 01 July 2012 - 10:21 AM

Hello,

Seifer asked two years ago if someone would be interested to take his mods over.
Clouds of Exodus' site is no more available since many months, and so we thought it may be the time to save them from disappearance.

Horace is the first one; here is the ReadMe with the last changelog:
Horace - Skeletal NPC for BGII
by Seifer (Steven D Andrews)


Section I - What and Why?
This is a project that was initially used as a testing dummer for my Nocturnal Supremacy Mod
Horace is my first major contributon towards BGII modding. He is yet another NPC, this I wont deny.
What I have attempted to do with Horace is to add a character that will provide a diferent kind of stress relief then the one Jan offers as well as dealing with some more serious issues. I'm sure that there will be many purists who disagree with having a skeleton in the party. To them, the choice exists to not install it.
What I would advise though is that this mod is more about concept then novelty (although that does exist somewhat) but is designed to add some enjoyment for an already enjoyable game.
He was originally being used as a practice product for the Mod Nocturnal Supremacy but as things wore along he seemed to take a life all of his own. As the current climate is becoming saturated with custom NPC's, some of which break the boudaries of the original game, some of which add more philosphy and so forth this will be my only sole NPC contribution.


Section II - The Mod
Horace is to be found in the Trademeet Crypt at the start of the feuding familes quest. As a unique NPC he will have his own kit
to reflect this. Some of his levelling up abilities are designed to cater for the emotion he can instill in others. His HLA
is a an undead one mostly with some spells adapted from IWDII and others brand new.
This mod will also aim to provide a fitting aim for the fueding families quest by providing a better ending and a more amusing outcome,
Horace will also come with his own AI which can be used at any point in time.


Section III - FAQ
Q. Why has Horace got a permanant/undroppable shield?
A. This is for animation reasons alone. It has been incorporated into the storyline to give it a more aesthetic feel as opposed
to using IE limits as a reason. It is possible to get rid of it later on IF you can find the manner of upgrades for him later on.
Q. Why are some of his HLA abilities limited to 5?
A. In the interests of game balance it was better to limit some of them such as BoneBlade and Curse of the Ancients. Too many of the same abilities led to a case of overkill.
Q. Why is Horace so limited in his weapon choices?
A. The BAM's (animation frames) used were never meant for NPC use hence some teething problems. I've alreasy advised of weapons that cannot be used. If you try using one and the game crashes, dont come along and whinge at me, you've been warned!


Section IV - Credits
As always, there would be no mod without a good environment with which to foster and nurture ideas.
A - Tools
Mr Jon Olav Hauglid - Near Infinity
Mr Westley Weimer - Weidu tool
Mr Glenn Flansburg - Original BAM workshop
Mr Andy Bridges - BAM Workshop II
Mr Gustov Montessi - IEEP
Mr Theo de Moree - IETME
Bardez - Secondary tools for area editing
B - Technical help
Mr Jason Compton - General Weidu pointers **Big help**
Mr Rene Herioux (Japeth)- Specific pointers regarding kit installation via TP2
Moonfruit - For agreeing to come aboard and offer LOTS of assistance with the programming due to a lack of time on my part.
Mr Erik Manning (Icelus) - Allowing me to 'borrow' the TP2 coding for a HTML readme rather then the really, really ugly TXT file.
C - Plot, narrative and so forth.
Ama, Tsuru, Athena, Dashael, TC, Caetlyn, Mikka


Section V - Legal Stuff
Horace is not developed, supported, or endorsed by BioWare or Interplay/Black Isle.
All images and contents of this mod are copyright BioWare, Interplay/Black Isle or Wizards of the Coast.
If there are any copyright issues or this statement needs revision then please get in touch and I'll amend it.
Horace is copyright © 2003 by Steven D Andrews AKA Seifer.
Horace was created to be freely enjoyed by all Baldur's Gate 2 players.
However, Horace may not be sold, published, compiled or redistributed in any form without the SPECIFIC consent of its author.


Section VI - Version History
Version 1.0 - Coded the bastard kit, had a few problems with this,. Basic banters added.

Version 1.5 - Amended an error with the 2DA transfer (Cheers Moonfruit).
- Amended 2DA coding in relation to dialogue.
- Horace BCS tested and initialized
- Kit details now transfer properly.
- VVC's for animations added.
- Icons now set up properly
- Tested 8th HLA ability - Revenge of the Damned - DIDN'T WORK

Version 1.6
- Added the AI script

Version 1.65
- Added Poison Immunity for the Kit
- Amended the Kit Value to properly reflect weapons choices

Version 1.71
- Zeroed items offset in [Horace\HORACE.CRE]
- Added VERSION-flag
- Updated to WeiDU v210

Version 1.72
- Updated russian translation
- Updated to WeiDU v231
- Updated Horfight.bcs, borrowed from the BWP fixpack v11

Version 1.73
- Added french translation
- Updated to WeiDU v238
- Updated Horace.tp2 and BHorace.d, borrowed from the BWP fixpack v15

Version 1.74
- Added italian translation

Of course, we'll take it down if Seifer requests.

Attached Files


Edited by Graoumf, 03 January 2016 - 03:01 AM.


#2 MajorTomSawyer

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Posted 13 July 2012 - 09:41 PM

I liked to conside Seifer one of my friends in the modding community.

Think I will give it proper hosting on my site (along with his others) since I hate fileshare sites so much.

He is definatley one of the ones I miss from the community.

Edit: Done.

Added a few of the others too.

Edit #2:

Feeling lazy. Someone want to update the modlist for me?

otherwise I will get around to it tomorrow, Sunday, Monday, sometime...

Edited by MajorTomSawyer, 13 July 2012 - 10:33 PM.

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

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#3 Graoumf

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Posted 14 July 2012 - 02:34 AM

You host an old version of KZ, the most recent one is here since many years and there was a lot of stuff on it.
There is also many stuff to do on SilverStar, to implement BWP Fixes on it - I will post it like Horace when it's done - feel free to get it and upload your site with the last version (I will send you a pm).

#4 Cal Jones

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Posted 14 July 2012 - 03:04 AM

Good for taking these on. Am I correct in thinking there is no ToB specific content?

#5 MajorTomSawyer

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Posted 14 July 2012 - 07:50 AM

You host an old version of KZ, the most recent one is here since many years and there was a lot of stuff on it.
There is also many stuff to do on SilverStar, to implement BWP Fixes on it - I will post it like Horace when it's done - feel free to get it and upload your site with the last version (I will send you a pm).


This was an old version I had saved a few years back. Glad to see someone ran with it. Download updated, thank you!

Good for taking these on. Am I correct in thinking there is no ToB specific content?


If my memory serves, you are correct.

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us


#6 Oracle

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Posted 17 July 2012 - 08:30 AM

Thank you for posting these , I have been looking for Silverstar for sometime .

"Men cry not for themselves, but for their comrades."


#7 MajorTomSawyer

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Posted 17 July 2012 - 07:33 PM

No problem.

I have an archive of old mods, so if you are ever looking for a missing one, let me know.

I don't promise to have a copy, but I might have one, and if I do, I will upload it.

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us


#8 Oracle

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Posted 30 July 2012 - 09:06 AM

iam not sure where to report this error but I hope here is good enough to find where it is needed to go
in the improved anvil lite mod, Vagrant kit I get this error while loading it up
ERROR: No translation provided for @9501
ERROR: [Vagrant/spl/SPWII33.spl] ->[override/SPWII33.spl] Patching Failed<COPY> <Not_Found>

hope this makes sense

"Men cry not for themselves, but for their comrades."


#9 Graoumf

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Posted 01 August 2015 - 07:06 AM

Horace was updated in the first post with the following changes:

Version 1.73
- Added french translation (by Le Marquis, of the d'Oghmatiques)
- Updated to WeiDU v238
- Updated Horace.tp2 and BHorace.d, borrowed from the BWP fixpack v15

#10 Bill Bisco

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Posted 01 August 2015 - 08:11 AM

Thanks Graoumf!
"Real Sharpness Comes Without Effort"

#11 Lollorian

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Posted 01 August 2015 - 08:31 AM

Removing fixes and updated link :cheers:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#12 ilot

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Posted 30 October 2015 - 10:29 AM

I translated in italian language Horace.

 

If it is possible update this mod in italian language here is the files.tra, credits "ilot",  thank you :)

 

 

Attached Files


Italian mods tanslator!!!!


#13 Graoumf

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Posted 03 January 2016 - 03:02 AM

Mod updated with the italian translation.
Tell me if it works or not. ;)

#14 ilot

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Posted 04 January 2016 - 02:48 AM

It works well, thank you very much!!!!!! :new_thumbs:

:cheers:


Italian mods tanslator!!!!


#15 agb1

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Posted 04 January 2016 - 07:45 AM

Two requests:

 

1. Please patch AR2013.bcs (e.g., use EXTEND_TOP or EXTEND_BOTTOM) instead of COPY (which overwrites the file) so this mod will be compatible with other mods that add content to the same area

2. Please merge components 0 and 1 into a single component -- I see portraits are copied in component 1, so I would think a user should always install both components, therefore why have two components?


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#16 Lollorian

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Posted 04 January 2016 - 09:18 AM

Please integrate this :)


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#17 Graoumf

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Posted 04 January 2016 - 11:49 AM

I'm away from the community.
I only updated the mod because it's a pity a translation isn't implemented.

If you want to improve the mod by these fixes, feel free to update it, or ask a staff member in order to updated the first link.-