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Dead character casts undetectable Mislead


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#1 algurgazan

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Posted 24 July 2012 - 12:39 PM

Don't know if this is a BG2 bug or not, but haven't seen this behavior before. I'm in the Underdark, at the Giant Soul Trap. The problem occurs after releasing Raevilin Strathi, running through the dialog, attacking him, and killing him quite fast. His first spell trigger fires, his first spell fails because I hit him with the flail of ages, he dies, his chain contigency fires, which contains a Mislead spell. Strangely enough something continues casting spells at my party after this.. Don't know exactly what, because the original character is dead, and whatever remains can't be detected or attacked. I've tried dispelling it, true sight, find traps, and Jan's spectroscopes...

This is reproducable, eg. it happens everytime on this save, if I kill him fast enough.


WeiDU log:
Spoiler

Edited by algurgazan, 25 July 2012 - 11:06 AM.


#2 Ascension64

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Posted 24 July 2012 - 03:11 PM

IF
	See(NearestEnemyOf(Myself))
	CheckStatLT(Myself,1,STONESKINS)
	TookDamage()
	Global("Prep2","LOCALS",0)
	!Dead("yself)") //<---note this typo
THEN
	RESPONSE #100
		DisplayString(Myself,3302) // Chain Contingency - Spell Turning
		ApplySpell(Myself,WIZARD_SPELL_TURNING)
		DisplayString(Myself,40240) // Chain Contingency - Mislead
		CreateCreatureObjectCopy("mage8b",Myself,0,0,0) // Zyntris
		DisplayString(Myself,29736) // Contingency - Stoneskin
		ApplySpell(Myself,WIZARD_STONE_SKIN)
		SetGlobal("Prep2","LOCALS",1)
END
Not BGT, but this is from MAGE18B.BCS. Can someone confirm whether BG2Fixpack fixes this?

Edited by Ascension64, 24 July 2012 - 03:12 PM.

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#3 Salk

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Posted 24 July 2012 - 08:19 PM

Ascension64,

I can confirm that the BG2 Fixpack fixes that and many other magexxx.bcs scripts.