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Hints & Help for kiwidoc: Dec 11th The Door Bug strikes again!


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#21 Yovaneth

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Posted 30 November 2012 - 03:37 PM

Well, that'll teach me to not read everything first time round... I'm getting way too good at that. Lockpicking that door is a baaad idea; honestly, there is a key for it... I thought I'd killed that problem by making the lock unpickable, but obviously the Infinity Engine has other ideas <sigh>.
Spoiler

-Y-

#22 kiwidoc_again

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Posted 30 November 2012 - 03:54 PM

Ahh - I know whats wrong.
Spoiler
I'll just check that I've guessed right and I'll be right back!

Edited by kiwidoc_again, 30 November 2012 - 05:12 PM.


#23 kiwidoc_again

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Posted 30 November 2012 - 04:04 PM

DAMN! I've mucked up - I've gone and finished the Beholder cult after I couldn't get through the door, but I forgot to go back to a game where I hadn't picked the lock. Is there any way of unpicking that damn lock with the CLUA, or do I have to lose all that I've done today?

Ignore all that, I'm going back to do it properly.....

Unfortunately even going wayy back to a game where I am absolutely positive I hadn't picked the lock I still can't go through the door, after opening it the correct way. I'm going to return to the game where I've done the cult etc, use the CLUA and jump to get to the right place. Please let me know if that's going to cause a problem with the plot.

Edited by kiwidoc_again, 30 November 2012 - 05:27 PM.


#24 Yovaneth

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Posted 01 December 2012 - 03:53 AM

I have no idea what's going wrong there - I've just run through it here to be sure I haven't released something stupid. CLUA will upset the plotline because the jump puts you on the back side of the Traps of the Living, so....

1. Pause the game - this is important, otherwise you'll be in all sorts of trouble
2. CLUA in to ys0270
3. CLUAConsole:ExploreArea()
4. Scroll the screen until you get to the entrance on the righthand side of the area
5. Place the cursor somewhere near the door and CTRL+J
6. Unpause and the party should move directly to the cursor
7. Close the console.

-Y-

#25 kiwidoc_again

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Posted 01 December 2012 - 04:43 AM

I'm sorry I wasn't clear - but I already did the CLUA jump to the entry point. I've been back to the tanar'ri, and we've had the "traps of the living" dialogue - so it worked.

btw I seem to be a magnet for what ever bugs exist in any mod ... not sure why, but it goes with my usual luck ;)

#26 kiwidoc_again

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Posted 04 December 2012 - 05:53 PM

Another problem, and this one is a game stopper. I've crossed the traps, killed all the demon knights, and exited the maze with the key to free the Tanar'ri. However each time I go to talk with him he doesn't recognise that I have the key :(

Told you i was a bug magnet ... sometimes I feel like one of those lights you used to get in the back of greasy spoons with a bug zapper inside - but my bugs don't get zapped ;)

Save Game immediately before going into Tanar'ri Room
http://www.4shared.c...I7/_online.html

Weidu
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V7.2 for BG2:ToB
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #1 // Alternate Auren Portrait -> Portrait 1 (From Neverwinter Nights Vault)
~FAREN/SETUP-FAREN.TP2~ #0 #0 // Faren NPC for Baldur's Gate II: Version 2
~FAREN/SETUP-FAREN.TP2~ #0 #1 // Choose Faren's weapon proficiency skillset -> Martial configuration: Version 2
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2050 // Auren Aseph: v1.9
~SETUP-DQ.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v2.0
~SETUP-DQ.TP2~ #0 #1 // Optional: Major character portraits: v2.0
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs are never angry about reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9

Edited by kiwidoc_again, 04 December 2012 - 06:20 PM.


#27 Yovaneth

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Posted 05 December 2012 - 05:42 AM

'The file link that you requested is not valid.' :crying:

Thanks for the Weidu log - there's nothing there that I don't have installed.

-Y- Posted Image

#28 kiwidoc_again

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Posted 05 December 2012 - 09:34 AM

Now that I finally know how to attach the file, I shall do so :new_thumbs:

Attached Files



#29 Yovaneth

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Posted 09 December 2012 - 04:07 AM

Well, everything is in its right place, bar one thing - it appears as if the area script for the dwarflord's tomb failed to trigger correctly after you picked up the key.

CLUAConsole:SetGlobal("dai_talkedtotanaari","GLOBAL",3)

I've made some minor changes to the area script but I don't know if they'll have any effect.

-Y-

#30 kiwidoc_again

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Posted 10 December 2012 - 06:58 PM

That worked perfectly. I was hunting for a GLOBAL that could be the problem, but I only looked under the YS group. Many thanks for the back up :new_thumbs:

#31 Yovaneth

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Posted 11 December 2012 - 04:16 AM

Yeah - I started naming variables using my own name, then decided it wasn't such a good idea. I forget why. :lol:

-Y-

#32 kiwidoc_again

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Posted 11 December 2012 - 02:45 PM

I'm back in the *expletive deleted* cave, and once again I can open a magic door with the key, but I can't go in ... again :wall: This time it's the dwarven halls - and yes,
Spoiler


Here's a rar file with a game immediately before I insert the key, and one immediately after.
Attached File  Dwarf Hall Key Games.rar   1.09MB   260 downloads

There's nothing showing on the error log.
My WeiDU is unchanged, but here it is again anyway


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V7.2 for BG2:ToB
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #1 // Alternate Auren Portrait -> Portrait 1 (From Neverwinter Nights Vault)
~FAREN/SETUP-FAREN.TP2~ #0 #0 // Faren NPC for Baldur's Gate II: Version 2
~FAREN/SETUP-FAREN.TP2~ #0 #1 // Choose Faren's weapon proficiency skillset -> Martial configuration: Version 2
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2050 // Auren Aseph: v1.9
~SETUP-DQ.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v2.0
~SETUP-DQ.TP2~ #0 #1 // Optional: Major character portraits: v2.0
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs are never angry about reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9



#33 micbaldur

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Posted 11 December 2012 - 03:09 PM

I'm back in the *expletive deleted* cave, and once again I can open a magic door with the key, but I can't go in ... again :wall: This time it's the dwarven halls - and yes,

There is questionmark, left-click it few times and door should be come visible.

I played that couple days ago and it worked for me.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#34 kiwidoc_again

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Posted 11 December 2012 - 03:23 PM

I have found the door - there's a very small spot that you have to get the cursor over very precisely ... but when I get the door symbol and try to go through it doesn't work. The party lines up and then just stops - whether I try one at a time, two at a time or the whole party.

#35 micbaldur

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Posted 11 December 2012 - 03:31 PM

I have found the door - there's a very small spot that you have to get the cursor over very precisely ... but when I get the door symbol and try to go through it doesn't work. The party lines up and then just stops - whether I try one at a time, two at a time or the whole party.

You can't get in until you get door visible.

Try to left-click little lower, the cursor is questionmark and then left click few times. There is textscreen saying "The pile of rock collapsed when you inserted the magic key."

Edited by micbaldur, 11 December 2012 - 03:32 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#36 kiwidoc_again

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Posted 11 December 2012 - 03:42 PM

I've had that already, and I can make out the door ... just. I can also get the door symbol with the arrow pointing inwards - but I can't get it to work. I had exactly the same problem with the door into the maze. Yovaneth and I tried a few fixes, but in the end I had to use the CLUA ctrl/J cheat to get round it.

Edited by kiwidoc_again, 11 December 2012 - 03:44 PM.


#37 micbaldur

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Posted 11 December 2012 - 03:51 PM

I've had that already, and I can make out the door ... just. I can also get the door symbol with the arrow pointing inwards - but I can't get it to work. I had exactly the same problem with the door into the maze. Yovaneth and I tried a few fixes, but in the end I had to use the CLUA ctrl/J cheat to get round it.

Sorry i misunderstood then.

I didn't have any problems to go into dwarven caves or maze, but i did have that problem at 4th floor of lighthouse.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#38 kiwidoc_again

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Posted 11 December 2012 - 05:02 PM

Thats OK - it did take me absolutely ages to find the tiny wee dark spot where the door opens :P

#39 Yovaneth

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Posted 11 December 2012 - 06:19 PM

That isn't supposed to happen - grrr. The tiny spot for the door symbol is an accident caused by a mismatch between the 'trigger' area outline (normally blue) and the door outline (always invisible). They should be identical.

What is supposed to happen is the door should open as soon as you attack it with the pickhammer. What is happening is that the script is actioning the 'Unlock Door01' instruction and ignoring the following 'Open Door01' instruction. In this case, if you simply click the cursor anywhere within the trigger area then the door will open.

Having figured that out and completely destroyed both a savegame and the cave area while trying to fix it, I'm away to bed for the night.

-Y-

#40 kiwidoc_again

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Posted 12 December 2012 - 09:28 PM

We now have proof positive I am an utter idiot :blush: I tried it all again with my pick-hammer in my pack, NOT in the wolf-skin bag ... and lo and behold, it worked!