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#1
Posted 10 August 2013 - 12:04 PM
I was thinking the other day. Is there a way to take content from BG:EE and transplant it into the original game? Like the new characters and dungeon. Could this in theory be done?
#2
Posted 10 August 2013 - 12:18 PM
Hello everyone!In theory, yes. However I would suggest you not pursue this.
I was thinking the other day. Is there a way to take content from BG:EE and transplant it into the original game? Like the new characters and dungeon. Could this in theory be done?
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#3
Posted 10 August 2013 - 12:26 PM
#4
Posted 10 August 2013 - 12:28 PM
Why is that?Because it's the IP of a company with a legal department?
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#5
Posted 10 August 2013 - 12:31 PM
#6
Posted 10 August 2013 - 12:43 PM
#7
Posted 10 August 2013 - 10:47 PM
Gamebanshee wrote that it's a company with a legal department that didn't pay their royalties to Atari, though. (Anyway, if it's true, I'm glad they didn't, because it means they stalled and all the best modders returned to us. It's been way too quiet).
Anyway, I think it's legal if the user has BGEE installed, and the mod checks for that. I'd just rip off all the content(dialogue, cre, areas - you have to know how to work with Weidu and read file names via Infinity Explorer) and see if it fits into Tutu/BGT. If it doesn't, I'd rewrite the .cre files and the .are file. If it still doesn't, I'd give up the dungeon and just do the NPCs.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#8
Posted 11 August 2013 - 12:36 AM
Aside from the legal stuff, which i agree shouldn't be present if you own both games, there will be some problem with the new features. Not all of them are ToBEx compatible.
#9
Posted 11 August 2013 - 12:38 AM
Gamebanshee wrote that it's a company with a legal department that didn't pay their royalties to Atari, though. (Anyway, if it's true, I'm glad they didn't, because it means they stalled and all the best modders returned to us. It's been way too quiet).
Anyway, I think it's legal if the user has BGEE installed, and the mod checks for that. I'd just rip off all the content(dialogue, cre, areas - you have to know how to work with Weidu and read file names via Infinity Explorer) and see if it fits into Tutu/BGT. If it doesn't, I'd rewrite the .cre files and the .are file. If it still doesn't, I'd give up the dungeon and just do the NPCs.
This is a very shortsighted approach, also the basic assumption is false too. The game (that works with Intel chipset) would be out, even BG2EE by now, if Atari doesn't go bankrupt.
#10
Posted 11 August 2013 - 01:58 AM
Oooh! False? (You're allowed to say that, right? I mean, you didn't sign some evil confidentiality agreement or something?) Do you know the true story behind BG:EE's 'no-new-patch-no-new-game'?
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#11
Posted 11 August 2013 - 02:23 AM
Seriously tho, how would that be different from what BGT/tutu does?
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
#12
Posted 12 August 2013 - 12:56 AM
#13
Posted 14 August 2013 - 04:44 PM
The BGEE engine has significant changes, fixes and improvements. Much of the new content simply wont work in vanilla because of the scripting too. We have new triggers/actions besides the ToBEx stuff. None of the new areas will work in vanilla, they are pvrz and not TIS.
@MrFaust You should send an email to support@beamdog.com explaining your problems. Dee can help you get BGEE working on your PC.
#14
Posted 17 August 2013 - 01:07 AM
Oooh! False? (You're allowed to say that, right? I mean, you didn't sign some evil confidentiality agreement or something?) Do you know the true story behind BG:EE's 'no-new-patch-no-new-game'?
I'm allowed to say anything that i could deduce from non-confidential sources. This one is a no brainer (at least to me).
Atari went bankrupt, can't auction the license but owns it just enough to block further releases.
If my information is false, it's my fault. But i'm pretty sure this is the truth.
Also tagged with one or more of these keywords: BG, EE, Mod
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