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BGT/BWP - Can't Load Beregost at Night, Get CTD


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#1 Xaneth123

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Posted 02 February 2014 - 10:27 PM

Hello Yovaneth,

 

First off, just wanted to say your mod is awesome! Can't believe all the work you did for the various tilesets in BG1, great stuff!

 

Unfortunately, I am having a problem with Beregost atm.  Everytime I try to load into Beregost at night, my game CTDs.  This includes loading into Beregost when night time will be present and just waiting for night to come within the area. 

 

I recently made a post in the Megamod Help forums and someone suggested your mod could be the culprit so I thought I would give you a shout :P.

I installed your mod using the BWS under Recommended settings (Added a couple of standard mods and tactical addons from SCS, don't think that should cause any conflicts, I hope lol).

I have tried deleting everything from my cache/temp/tempsave folders.

 

This was from my Baldur.err File:

---------------Start Logging Session---------------------

ASSERTION FAILED!
File: CTiledObject.cpp
Line: 244

Exp: FALSE

Msg: Tiled object resref not found
Run Debugger?

 

Here is my WeiDU.log incase this information is needed.

Spoiler

 

Any help you can provide with this would be great.  Thanks!

 



#2 Yovaneth

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Posted 03 February 2014 - 09:49 AM

Gavin is your problem. Gavin's installer patches a house in Beregost but it doesn't know about BGGO, so whenever you go to Beregost at night the house has no door but the savegame says it should have. Goodbye cruel world... Another way of crashing it is to go to Gavin's house during the day, sleep and then try to exit the house at night. Same result - same reason.

 

I added a tph patch to the BGGO installer to check for Gavin but to my embarrassment it's incomplete and doesn't add the entire night door. That should be fixed for the next version.

 

The workround is to only arrive in and depart from Beregost during the day and to only exit Gavin's house during the day.

 

-Y-


Edited by Yovaneth, 03 February 2014 - 09:49 AM.


#3 The Imp

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Posted 03 February 2014 - 10:38 AM

The workround is to only arrive in and depart from Beregost during the day and to only exit Gavin's house during the day.

 

-Y-

I am sure you have the night day time schedule... so at which hours one can be at Beregost ?


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#4 Yovaneth

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Posted 03 February 2014 - 01:28 PM

Use the game timer in the bottom left of the GUI.

 

-Y-



#5 The Imp

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Posted 03 February 2014 - 02:13 PM

Use the game timer in the bottom left of the GUI.

 

-Y-

<_< Is it from 6 AM to 6 PM or ? :P


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 Xaneth123

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Posted 03 February 2014 - 08:55 PM

Thank you for the quick reply Yovaneth!

 

I reinstalled without the Gavin mod for now and Beregost works perfectly. 



#7 -moonilein-

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Posted 08 February 2014 - 01:51 PM

Is there any possibility to save that via Near Infinity?



#8 -moonilein-

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Posted 08 February 2014 - 01:52 PM

Ah sorry. I meant to fix the door via Near Infinity Engine?



#9 -moonilein-

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Posted 08 February 2014 - 01:53 PM

Ah sorry. I meant to fix the door via Near Infinity Engine?



#10 Lollorian

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Posted 08 February 2014 - 08:57 PM

The real problem here is the install order - BGGraphics is installed before Gavin so BGGraphics' patch won't work (because Gavin isn't there when it's installed)

 

I've modified the Gavin TP2 to patch BGGraphics' new WEDs if found :cheers: (it's at the bottom of the page :lol:)

 

Here's the hotfix provided by prozh (I think :unsure:) to fix the crash if you have both already installed. Run it in your BGII folder :)

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#11 -moonilein-

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Posted 09 February 2014 - 02:27 AM

Nice work! Hotfix is working absolutley fine! Thank you very much!



#12 Yovaneth

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Posted 09 February 2014 - 12:59 PM

The real problem here is the install order - BGGraphics is installed before Gavin so BGGraphics' patch won't work (because Gavin isn't there when it's installed)

 

I've modified the Gavin TP2 to patch BGGraphics' new WEDs if found :cheers: (it's at the bottom of the page :lol:)

 

Here's the hotfix provided by prozh (I think :unsure:) to fix the crash if you have both already installed. Run it in your BGII folder :)

Thanks Lollorian.That means in future Gavin and BGGO can be installed in any order with no problems. Is it worth trying to get hold of Berelinde to add your updated .tp2 file to Gavin's installer?



#13 The Imp

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Posted 09 February 2014 - 01:54 PM

Is it worth trying to get hold of Berelinde to add your updated .tp2 file to Gavin's installer?

Well, she is around in G3 ... just 2 hours ago in fact, so ... I would give it a try.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#14 Yovaneth

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Posted 10 February 2014 - 03:11 AM

PM sent to Berelinde.



#15 jastey

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Posted 20 March 2017 - 01:35 AM

Compatibility fix will be integrated in Gavin v10.





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