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Cutscene/dream not firing off?


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#1 Almateria

Almateria

    most garbage person

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  • 969 posts

Posted 26 May 2014 - 05:50 PM

Hi, I want to add a new dream in chapter 6. It's caused by adding

IF
	GlobalTimerExpired("EllesimeDream2","GLOBAL")
	Global("L-HadSlayerDream2","GLOBAL",0)
THEN
	RESPONSE #100
		SetGlobal("L-HadSlayerDream2","GLOBAL",1)
		StartCutSceneMode()
		StartCutScene("L-Cut01")
END

to the player1d.bcs, and everything goes smoothly, up to the point where cutscene mode starts up. Because the cutscene itself doesn't happen, it's permanently frozen in CSM.
 Here's the file

IF
	True()
THEN
	RESPONSE #100
		CutSceneId(Player1)
		StorePartyLocations()
		FadeToColor([30.0],0)
		Wait(1)
		Rest()
		ActionOverride(Player2,Rest())
		ActionOverride(Player3,Rest())
		ActionOverride(Player4,Rest())
		ActionOverride(Player5,Rest())
		ActionOverride(Player6,Rest())
		Wait(1)
		LeaveAreaLUAPanic("AR2700","",[1829.2222],0)
		LeaveAreaLUA("AR2700","",[1829.2222],8)
		ActionOverride(Player2,LeaveAreaLUA("AR2700","",[0.0],2))
		ActionOverride(Player3,LeaveAreaLUA("AR2700","",[0.0],14))
		ActionOverride(Player4,LeaveAreaLUA("AR2700","",[0.0],0))
		ActionOverride(Player5,LeaveAreaLUA("AR2700","",[0.0],4))
		ActionOverride(Player6,LeaveAreaLUA("AR2700","",[0.0],2))
		MultiPlayerSync()
		ApplySpell(Player2,SURE_SLEEP)
		ApplySpell(Player3,SURE_SLEEP)
		ApplySpell(Player4,SURE_SLEEP)
		ApplySpell(Player5,SURE_SLEEP)
		ApplySpell(Player6,SURE_SLEEP)
		Explore()
		SmallWait(5)
		FadeFromColor([30.0],0)
		Wait(3)
		EndCutSceneMode()
END

Any help? Please? :)



#2 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 27 May 2014 - 02:51 AM

The problem was caused by me being a huge dumbass retard