Hi, I want to add a new dream in chapter 6. It's caused by adding
IF GlobalTimerExpired("EllesimeDream2","GLOBAL") Global("L-HadSlayerDream2","GLOBAL",0) THEN RESPONSE #100 SetGlobal("L-HadSlayerDream2","GLOBAL",1) StartCutSceneMode() StartCutScene("L-Cut01") END
to the player1d.bcs, and everything goes smoothly, up to the point where cutscene mode starts up. Because the cutscene itself doesn't happen, it's permanently frozen in CSM.
Here's the file
IF True() THEN RESPONSE #100 CutSceneId(Player1) StorePartyLocations() FadeToColor([30.0],0) Wait(1) Rest() ActionOverride(Player2,Rest()) ActionOverride(Player3,Rest()) ActionOverride(Player4,Rest()) ActionOverride(Player5,Rest()) ActionOverride(Player6,Rest()) Wait(1) LeaveAreaLUAPanic("AR2700","",[1829.2222],0) LeaveAreaLUA("AR2700","",[1829.2222],8) ActionOverride(Player2,LeaveAreaLUA("AR2700","",[0.0],2)) ActionOverride(Player3,LeaveAreaLUA("AR2700","",[0.0],14)) ActionOverride(Player4,LeaveAreaLUA("AR2700","",[0.0],0)) ActionOverride(Player5,LeaveAreaLUA("AR2700","",[0.0],4)) ActionOverride(Player6,LeaveAreaLUA("AR2700","",[0.0],2)) MultiPlayerSync() ApplySpell(Player2,SURE_SLEEP) ApplySpell(Player3,SURE_SLEEP) ApplySpell(Player4,SURE_SLEEP) ApplySpell(Player5,SURE_SLEEP) ApplySpell(Player6,SURE_SLEEP) Explore() SmallWait(5) FadeFromColor([30.0],0) Wait(3) EndCutSceneMode() END
Any help? Please?