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Saradas Revisioned Shapeshifter V 1.1

druid werewolf revision shapeshifter

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#1 Saradas

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Posted 01 April 2015 - 08:33 PM


This mod is a rebalancing of the shapeshifter's skills compatible with Bg1:EE Bg2:EE SoA + ToB.

I've always thought this wonderful kit didn't express its full potential, due to some bugs and
a limited design.
What bugged me the most was the lack of progression. First of all, the Shapeshifter's level was almost pointless to determining the strength of the Werewolf forms...
And some features were never implemented (immunity to normal weapons, regeneration....)
So, beside adding some new features, I slightly improved the two forms in order to keep them useful and competitive in the late parts of SoA and ToB without resulting overpowered.


This mod improves the synergy between class level and shapeshifting power. When the druid reaches a certain level, his werewolf form becomes stronger, according to this table:





LV 1                 LV 13                 LV 15                 LV 20

Claw +2 1d8          Claw +2 1d8+1         Claw +3 1d8+2         Claw +3 1d8+3 / Poison on hit
STR +2               STR +2                STR +2                STR +3
DEX +2               DEX +2                DEX +2                DEX +3
CON +2               CON +2                CON +2                CON +3
APR +1               APR +1                APR +2                APR +2
HP +10               HP +20                HP +30                HP +30
M RES: +20           M RES: +30            M RES: +40            M RES: 40
BASE AC: 3           BASE AC: 2            BASE AC: 1            BASE AC:0
Thac0: +1            Thac0: +2             Thac0: +3             Thac0: +3
Hasted               ELEM RES: +10         ELEM RES: +20         ELEM RES: +30
                     PHYS RES: +10         PHYS RES: +20         PHYS RES: +25
                     REG: 1HP/s            REG: 1HP/s            REG: 1HP/s
                     Hasted                IMM POISON & DIS      IMM POISON & DIS
                                           IMM NORM WEAPON       IMM NORM WEAPON
                                           Hasted                Hasted


LV 13                           LV 17                                   LV 20

Claw +3 2d6/ Poison on hit      Claw +4 2d6+1 / Poison on hit           Claw +5 2d6+2 / Poison on hit + Knock Back
STR +3                          STR +4                                  STR +4
DEX +3                          DEX +4                                  DEX +4
CON +4                          CON +5                                  CON +5
APR +2                          APR +2                                  APR +2
HP +30                          HP +40                                  HP +50
M RES: +40                      M RES: +50                              M RES: +50
BASE AC: -6                     BASE AC: -6                             BASE AC: -6
Thac0: +3                       Thac0: +5                               Thac0: +6
ELEM RES: +50                   ELEM RES: +50                           ELEM RES: +50
PHYS RES: +33                   PHYS RES: +35                           PHYS RES: +35
IMM POISON & DIS                IMM POISON & DIS                        IMM POISON & DIS
IMM NORM WEAPON                 IMM NORM WEAPON                         IMM NORM WEAPON
REG: 2HP/s                      REG: 2HP/s                              REG: 3HP/s
Hasted                          Hasted                                  Hasted


The claws' improvement keeps the werewolf forms useful against tougher enemies (Liches for example) and their damage type is now slashing, not piercing.
I kept the first level of shapeshifts werewolf very close to the vanilla one, this way the kit will not result overpowered in BG1:EE (it will not regenerate, it is not immune to poisons or normal weapons).
At higher levels (reached in SoA) the shapeshifted form of the druid will scale well with the progression of the game.
Moreover, I thought it was lazy putting the same stats for every shapeshifting druid.
In vanilla version, the werewolf form has standard stats for strength and dexterity, so it could potentially be counterproductive for high level characters, and very unbalanced for weak characters.

With my mod, the druid's stats receive a buff (constitution and maximum HP too), resulting in an enhancment of the druid's prowess, but still proportional to his/her initial stats in human form.



What's new in version 1.1:


- In Werewolf form now the druid regenerates 3HP/round (1HP/2s) starting from level 13. It was 1HP/s before.
- Greater Werewolf form now has 0 base AC at level 13, -1 at level 17 and 20. (Before was -6, ending up at -16 AC...my mistake. Now it's much more reasonable.)
- Greater Werewolf form now has +4 thac0 bonus at level 13, before it was +3.
- In Greater Werewolf form now the druid regenerates 6HP/round (1HP/s). Before it was 2HP/s and considering the GWW's high resistances and low AC, the results were overpowered.
- The "Regenerating" status icon now correctly appears during Werewolf form, starting from level 13.



Also tagged with one or more of these keywords: druid, werewolf, revision, shapeshifter