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#1181 Roxanne

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Posted 08 January 2017 - 09:59 PM

Something like that:

 

Installing [The Lure of the Sirine's Call] [v13]
Appending to files ...
Copying 1 file ...
Compiling 3 dialogue files ...

[trigger list near line 16, column 22 of tb#_compile_eval_buffer/SirinesCall/Dia
logue/ardrou.d] PARSE WARNING at line 16 column 1-1
Near Text: 3
        syntax error
WARNING: cannot verify trigger ~3~: Parsing.Parse_error

[trigger list near line 21, column 18 of tb#_compile_eval_buffer/SirinesCall/Dia
logue/ardrou.d] PARSE WARNING at line 21 column 1-1
Near Text: 1
        syntax error
WARNING: cannot verify trigger ~1~: Parsing.Parse_error

[trigger list near line 25, column 22 of tb#_compile_eval_buffer/SirinesCall/Dia
logue/ardrou.d] PARSE WARNING at line 25 column 1-1
Near Text: 2
        syntax error
WARNING: cannot verify trigger ~2~: Parsing.Parse_error

[trigger list near line 28, column 17 of tb#_compile_eval_buffer/SirinesCall/Dia
logue/ardrou.d] PARSE WARNING at line 28 column 1-1
Near Text: 4
        syntax error
WARNING: cannot verify trigger ~4~: Parsing.Parse_error

[action list near line 71, column 19 of tb#_compile_eval_buffer/SirinesCall/Dial
ogue/pirates.d] PARSE WARNING at line 72 column 1-17
Near Text: %EscapeArea_Move%
        syntax error
WARNING: cannot verify action ~SetGlobal("J#TalkedPirate","GLOBAL",1)
%EscapeArea_Move%~: Parsing.Parse_error

[action list near line 77, column 19 of tb#_compile_eval_buffer/SirinesCall/Dial
ogue/pirates.d] PARSE WARNING at line 78 column 1-17
Near Text: %EscapeArea_Move%
        syntax error
WARNING: cannot verify action ~SetGlobal("J#TalkedPirate","GLOBAL",1)
%EscapeArea_Move%~: Parsing.Parse_error

[action list near line 84, column 19 of tb#_compile_eval_buffer/SirinesCall/Dial
ogue/pirates.d] PARSE WARNING at line 86 column 1-17
Near Text: %EscapeArea_Move%
        syntax error
WARNING: cannot verify action ~SetGlobal("J#TalkedPirate","GLOBAL",1)
GivePartyGold(50)
%EscapeArea_Move%~: Parsing.Parse_error

[trigger list near line 4, column 22 of tb#_compile_eval_buffer/SirinesCall/Dial
ogue/sil.d] PARSE WARNING at line 4 column 1-1
Near Text: 0
        syntax error
WARNING: cannot verify trigger ~0~: Parsing.Parse_error

[trigger list near line 7, column 21 of tb#_compile_eval_buffer/SirinesCall/Dial
ogue/sil.d] PARSE WARNING at line 7 column 1-2
Near Text: 11
        syntax error
WARNING: cannot verify trigger ~11~: Parsing.Parse_error

[tb#_compile_eval_buffer/SirinesCall/Dialogue/sil.d] PARSE ERROR at line 7 colum
n 1-34
Near Text: sil
        syntax error
ERROR: parsing [tb#_compile_eval_buffer/SirinesCall/Dialogue/sil.d]: Parsing.Par
se_error
ERROR: compiling [SirinesCall/Dialogue/sil.d]!
Stopping installation because of error.

ERROR Installing [The Lure of the Sirine's Call], rolling back to previous state

Will uninstall   1 files for [SIRINESCALL/SETUP-SIRINESCALL.TP2] component 0.
Uninstalled      1 files for [SIRINESCALL/SETUP-SIRINESCALL.TP2] component 0.
ERROR: Parsing.Parse_error
PLEASE email the file SETUP-SIRINESCALL.DEBUG to jastey@web.de
Using Language [English]
 

 

 

Any idea what it could be? Worst case scenario I might skip it since I recall it is not obligatory though I kinda liked it and noticed that you managed to install it in your log.

You should report this at either BWS forum or to the mod forum directly.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*


#1182 Roxanne

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Posted 08 January 2017 - 09:59 PM

Ah, and the BP BGT Map should be installed last(after Sandrah) once it is patched by the Fixpack right?

Correct


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*


#1183 Samriel

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Posted 09 January 2017 - 02:45 AM

Mission complete. I managed to install Sandrah for EET manually!

 

I was so sleepy when I did so that I checked if she shows up and everything looks good. And...I did NOT find her.

 

That was due to me...starting via BGEE instead of BGEE2. :P

 

Once I started through the latter Sandrah did show up normally. :)

 

Guess my brain was getting a bit overworked from paying attention to every little detail to install as much stuff that I liked along with all the obligatory mods as to have as much content as possible without going through the process again.

 

I planned to do so with BWS originally but I did not find Sandrah and a few other mods due to them being seemingly too new and the "p"rovide and "s"elect commands not working for some reason.

 

Oh well...

 

Now I've finally got some nice sleep after such a hard work. :)



#1184 -Vnalord-

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Posted 09 January 2017 - 12:51 PM

Hi,

 

First of great job on the mod. Currently playing through BG 1 and it really makes the game new and exciting.

However I have a problem with the bookhunter quest - it seems all the hints that lead to the location of the treasure have are not in the journal - possibly because I didn't bring the book to Finch yet and the quest just started from there. Now I am stuck on the island - have killed all the pirates, but cannot progress since there is no way to leave without finding the treasure as far as I am aware.

 

Any chance you could help me out? Thank you!



#1185 Roxanne

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Posted 09 January 2017 - 01:03 PM

Hi,

 

First of great job on the mod. Currently playing through BG 1 and it really makes the game new and exciting.

However I have a problem with the bookhunter quest - it seems all the hints that lead to the location of the treasure have are not in the journal - possibly because I didn't bring the book to Finch yet and the quest just started from there. Now I am stuck on the island - have killed all the pirates, but cannot progress since there is no way to leave without finding the treasure as far as I am aware.

 

Any chance you could help me out? Thank you!

Spoiler


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*


#1186 -Vnalord-

-Vnalord-
  • Guest

Posted 09 January 2017 - 01:40 PM

Hi,

 

First of great job on the mod. Currently playing through BG 1 and it really makes the game new and exciting.

However I have a problem with the bookhunter quest - it seems all the hints that lead to the location of the treasure have are not in the journal - possibly because I didn't bring the book to Finch yet and the quest just started from there. Now I am stuck on the island - have killed all the pirates, but cannot progress since there is no way to leave without finding the treasure as far as I am aware.

 

Any chance you could help me out? Thank you!

Spoiler

Thanks works like a charm :)



#1187 -Kvothe-

-Kvothe-
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Posted 21 February 2017 - 11:27 AM

I did chose Imoen to be a Mage/Thief and when I look up her charakter stats it seems like she doesnt have any weapon proficiency, at least none listed.



#1188 Roxanne

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Posted 21 February 2017 - 11:42 AM

I did chose Imoen to be a Mage/Thief and when I look up her charakter stats it seems like she doesnt have any weapon proficiency, at least none listed.

http://www.shsforums...-15#entry593059

 

You can select yourself when she levels up.

 

PS - This thread is outdated, was for the decayed BGT mod.

 

EET support is in the link above


Edited by Roxanne, 21 February 2017 - 11:44 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*




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