This is a map of Watcher's Keep Level 3 in Baldur's Gate II: Throne of Bhaal which can help navigate the level.
Click here to download this file
Edited by ikonomov, 17 October 2022 - 05:41 AM.
Posted 01 February 2016 - 10:36 AM
This is a map of Watcher's Keep Level 3 in Baldur's Gate II: Throne of Bhaal which can help navigate the level.
Click here to download this file
Edited by ikonomov, 17 October 2022 - 05:41 AM.
My mods: HD GUI -- Color Balanced Portraits -- Simple Scripts -- Improved Cloak Visual and Sound Effects -- No Fences -- Remove Hide in Shadows Sound Effects
Reuploads: BGT Quality Map -- Bonus Merchants
Tips: Watcher's Keep Level 3 Maze Map -- Favorite classes in Baldurs Gate I & II -- Magical weapons in Baldur’s Gate I & II
Posted 01 February 2016 - 11:13 AM
If you install Sword Coast Stratagems component 4210 ("Randomise the maze in Watcher's Keep"), this map will not help you.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
Posted 01 February 2016 - 11:50 AM
Correct, this only works for the original game. I assume this component modifies Yakman's journal as well, but by using the journal to navigate through the maze you don't get to visit all 12 areas.
Edited by ikonomov, 01 February 2016 - 11:50 AM.
My mods: HD GUI -- Color Balanced Portraits -- Simple Scripts -- Improved Cloak Visual and Sound Effects -- No Fences -- Remove Hide in Shadows Sound Effects
Reuploads: BGT Quality Map -- Bonus Merchants
Tips: Watcher's Keep Level 3 Maze Map -- Favorite classes in Baldurs Gate I & II -- Magical weapons in Baldur’s Gate I & II
Posted 12 February 2016 - 06:00 PM
Sitemap for level 3 of Watchers Keep:
Magic.. Area....N...... E...... S...... W.......Monsters
Normal..3003....3016....3008....3011....3009....Entry Room
DM......3004....3008....3009....3006....3012....Baatezu
WM......3005....3007....3010....3005....3003....Hostile Tieflings
Normal..3006....3009....3004....3013....3008....Succubi, Alu Fiend
Normal..3007....3014....3007....3005....3007....Cambion, Death Knights
DM......3008....3004....3012....3006....3003....3 Cornugons, 1 Baalor
WM......3009....3003....3005....3006....3004....Quasits
Normal..3010....3003....3013....3010....3005....2 Glabrezu, Obelisk
Normal..3011....3003....--......3000....--......Yakman Room
Normal..3012....3008....--......3004....--......Tahazzar and Tanarri
Normal..3013....3006....--......3010....--......Ka'rashur and Baatezu
Normal..3014....3015....--......3007....--......Demon Wraith and Slaves
Normal..3015....3014....(3017)..--......--......Cave with Tieflings
DM: Dead Magic
WM: Wild Magic
To get to the next level follow this path:
Magic.. Area....N...... E...... S...... W.......Monsters
Normal..3003....3016....3008....3011....3009....Entry Room
WM......3009....3003....3005....3006....3004....Quasits
WM......3005....3007....3010....3005....3003....Hostile Tieflings
Normal..3007....3014....3007....3005....3007....Cambion, Death Knights
Normal..3014....3015....--......3007....--......Demon Wraith and Slaves
Normal..3015....3014....(3017)..--......--......Cave with Tieflings
This forum has no provision for entering tables, so I had to replace white space with periods and I had to use Courier New font.
(AR3016 is the area with the four elemental labs. AR3017 is the area with the Machine of Lum the Mad.)
Edited by Ishad Nha, 14 February 2016 - 06:30 PM.
Posted 24 November 2017 - 08:08 PM
Awesome! Thank You!
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