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Bugs for v1.x


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#321 the bigg

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Posted 23 July 2004 - 01:20 AM

OK, just a bad loke :unsure:

Peace. -_-

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#322 Littiz

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Posted 24 July 2004 - 11:56 PM

Straight and flash reply... ok, point taken :P

I should mention that I was a little surprised by that word, which has an italian equivalent in lacchè (and this is really not used as a pleasant term).
But on a second thought, in italian is somewhat arcaic and not very much used anymore, and you're quite younger than me, too ^_^ ;)

Edited by Littiz, 24 July 2004 - 11:57 PM.

Ever forward, my darling wind...


#323 the bigg

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Posted 25 July 2004 - 01:21 AM

in italian is somewhat arcaic

Well, I usually like usung old-fashioned words while talking in Italian ;) Anyway, it's quite rare that, when I do so, I intend to insult. New words are faster to be thought of when you want to insult.


Anyway, let's turn on-topic, lest we make the thread look longer and the mod buggier :lol: :P

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#324 Feanor

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Posted 25 July 2004 - 04:53 AM

in italian is somewhat arcaic

Well, I usually like usung old-fashioned words while talking in Italian ;) Anyway, it's quite rare that, when I do so, I intend to insult. New words are faster to be thought of when you want to insult.


Anyway, let's turn on-topic, lest we make the thread look longer and the mod buggier :lol: :P

Bigg, you should have used the word "butler", because Littiz "has nice recipes and does shiny things. Oh yes !" :D

Edited by Feanor, 25 July 2004 - 04:54 AM.


#325 Rathwellin the Bard

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Posted 09 August 2004 - 11:52 AM

Edit: Her kit appears to be set incorrectly. I see Swashbucker in game, but she isn't getting the AC & THACO bonuses. Shadowkeeper shows an 'unknown value' for kit.

I'm having to manually add the kit & bonuses in SK.

Edit II: edited stuff out.

Edited by Rathwellin the Bard, 09 August 2004 - 12:07 PM.


#326 T.G.Maestro

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Posted 09 August 2004 - 11:55 PM

Edit: Her kit appears to be set incorrectly. I see Swashbucker in game, but she isn't getting the AC & THACO bonuses. Shadowkeeper shows an 'unknown value' for kit.

I'm having to manually add the kit & bonuses in SK.

Edit II: edited stuff out.

What exactly is your problem..? :huh:
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#327 Rathwellin the Bard

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Posted 10 August 2004 - 06:31 AM

In my current install Imoen's Kit in the game reads 'Swashbuckler' but she isn't getting any of the Swashbucker bonuses to THACO, AC, or Damage.

If I open Shadowkeeper and look at her Kit the string does not match the Swashbuckler string for my install. I have to manually change her kit to Swashbucker and copy in the correct affects to make the kit work.

I thought that I had spotted some other problems, but futher investigation showed that I was mistaken about them, hence the edits. However the kit problem persists.

#328 Rathwellin the Bard

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Posted 10 August 2004 - 07:28 AM

Oh and just for the record this is after she reaches mage level 11, levels up, and the Thief class reactivates.

#329 T.G.Maestro

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Posted 11 August 2004 - 12:27 AM

In my current install Imoen's Kit in the game reads 'Swashbuckler' but she isn't getting any of the Swashbucker bonuses to THACO, AC, or Damage.

If I open Shadowkeeper and look at her Kit the string does not match the Swashbuckler string for my install. I have to manually change her kit to Swashbucker and copy in the correct affects to make the kit work

O-K.
Littiz? :mellow:
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#330 Littiz

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Posted 11 August 2004 - 10:15 AM

I thought that I had spotted some other problems, but futher investigation showed that I was mistaken about them, hence the edits. However the kit problem persists.


...which is not a problem, since after the reactivation of the class Imoen uses a *clone* of the Swashbuckler kit, a kit of course Shadowkeeper cannot recognize.
By changing it back you've just introduced a bug yourself (!), since the Swashimoen component is built upon the Use Scrolls kits engine.

You should have a little more faith in careful modders like us :P ;) :P B)

EDIT: Refinement's scripts should, in theory, "autofix" the change you unproperly (:P) did.
Check again the kit after you've played a moment and saved again ;)

Edited by Littiz, 11 August 2004 - 10:40 AM.

Ever forward, my darling wind...


#331 Rathwellin the Bard

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Posted 11 August 2004 - 11:49 AM

I will ... however my base point remains. Your "*clone* of the Swashbuckler kit" wasn't working properly. No bouns to AC/THACO/etc.

#332 Littiz

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Posted 16 August 2004 - 12:49 AM

It uses the *same* CLAB file as regular swashbuckler... not a copy, the very same.
This means that if you aren't getting those bonuses, then regular swashies aren't getting them as well...

By chance, are you checking those things before the reactivation of the class?
You do know that kit bonuses are "dormant" until then?

Edited by Littiz, 16 August 2004 - 12:53 AM.

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#333 Rathwellin the Bard

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Posted 16 August 2004 - 04:06 AM

I have a guess as to what was going on now that I haven't had time to fully test.

First to answer your question I was talking about after she had reached mage level 11 and the Thief/Swashbuckler class had reactivated.

I tested again this weekend and she *did* get the bonuses.

What I *think* happened is that I had Shadowkeeper open (though was not actually editing a game) when Imoen reached 11th level the first time. I had known that I was going to have to edit Imoen anyway. I was planning on shifting her proficiencies and thieving scores slightly to match the TuTu game I had played. I think that having SK open interfered with your script or something else in the game.

Haven?t had time to test and confirm but I?m willing to bet that this was it.

Just for the record why did Imoen need a hidden kit to begin with?

Also general feedback. I don?t like Imoen?s new colors. Black & Gold or Purple & Gold look much better on her IMO. I am using a modded picture for her though, the black copy from http://www.shsforums...opic=9086&st=61.

In my TuTu game and here I also set her to ** in Daggers instead of * in Shortsword. She was lethal with this setup & in BGII I will have her using a buckler and the Flametooth Dagger.

#334 Littiz

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Posted 18 August 2004 - 04:02 AM

Just for the record why did Imoen need a hidden kit to begin with?


She is a thief, so she is automatically integrated in the new kit system.
Also the Use Scrolls engine allows a thing that wasn't possible before: make her appear with her starting class not yet reactivated (so the player can freely place prof points and so)
This wasn't possible without Refinements, since the game's engine would apply the kit twice (upon joining, and upon reactivation of the starting class), doubling all effects.

Use Scrolls's scripts fix this mess automatically B)

Edited by Littiz, 18 August 2004 - 04:04 AM.

Ever forward, my darling wind...


#335 the bigg

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Posted 21 August 2004 - 10:25 AM

The bug with external kits is going to be corrected, with many Kudos to Weimer, who added the much-needed string comparison. Before the end of the week, I hope I will have coded it. After that, let's move on Ancestral Spirit Script and, finally, I will be ready to do the Five.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#336 T.G.Maestro

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Posted 22 August 2004 - 02:42 AM

A promising progress-plan, Bigg ;) .
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#337 Littiz

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Posted 23 August 2004 - 12:00 AM

It is a compatibility issue rather than a bug, but these are good new nonetheless :)

Ever forward, my darling wind...


#338 Rathwellin the Bard

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Posted 25 September 2004 - 07:21 PM

Bug with Inner Focus. My sorcerer picked it up at 18th level & it functioned 100% correctly. However when he leveled up to 19th his save vs. spells was reduced by -1. The level up thus 'removed' the 'permanent' +1 to save vs spells bonus of this HLA.

#339 Feanor

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Posted 26 September 2004 - 01:40 AM

That's because the file responsible for saving throws sets them to specific values for every level. That could cause problems...

#340 T.G.Maestro

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Posted 26 September 2004 - 02:02 AM

Indeed. And for every single HLA that affect saves this way - we will have to check them.
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Go and visit the website or the forum for more info!

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