Hello everyone,
I'm coding a dialogue that takes place on rest. The dialogue works just fine, but being able to see all the characters standing there in the inn is distracting, especially since the text is describing things happening that are clearly not happening on screen. So what I want to do is have the screen fade to black either at the beginning or partly through the dialogue, stay black for the whole dialogue, and then go to rest directly from there.
I can make the screen fade to black, but I can't keep it like that. It unfades as soon as the first dialogue happens. Any ideas on how to keep the screen black until I want it to unfade?
I tried making it FadeToColor([30.0],0) at the beginning of the dialogue in the .d file and then unfading at the end, but that didn't work. It just faded to black and then turned normal again at the first talk, and went black and then un-faded at the last talk. It wouldn't stay black in-between.
I also tried making it fade in the .baf file but that didn't work either. It looks like it will stay black if I can make it fadetocolor and fadefromcolor in the same trigger with actions in-between (like during the dream sequences in game), but that doesn't really help me since I want the dialogue to happen in-between the two fades and it to stay black while that dialogue is happening.
Thanks
Edited by BCaesar, 08 May 2017 - 11:25 PM.