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NTotSC for EET (and BGT and BG:EE) - Download


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#1 jastey

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Posted 24 October 2017 - 08:14 AM

NTotSC v2.1.1 for BGT, BG:EE, and EET
 
NTotSC adds several quests to the BG1 part (with TotSC) to the game. Some are minor encounters with no further impact, but some are larger quests that are also partly connected to each other.
 
This is a BGT, BG:EE, and EET version of the original mod. As of version 2.0, NTotSC is no longer dependent on DSotSC. If you want to play the two mods together, install DSotSC first. The versions supported are:
-for BGT/EET: version by k4thos
-for BG:EE: version by Red Carnelian (this mod is still beta, too).

To reach the new areas via worldmap, you need to install BP-BGT-worldmap for BGT after NTotSC and start a new game. For BG:EE, as of v2.1.0 the BP-BGTWorldmap mod is no longer needed for the mod areas to be accessible via the worldmap. Thank you to AstroBryGuy for this tweak!
 
Since v2.0, the quests are less restrictive in their order, especially in the order of when to talk to whom, in the sense of no dead ends because a quest character was talked to too early. The only restrictions remaining are: The Northern Citadel Quest will be handed out from Duke Eltan when he summons the PC in the original game. The Temple of the Black Hand will only be revealed after the demon in Ulgoth's Beard is defeated.
All other quests can either be "walked into", received from multiple persons (e.g. "The Field of the Dead"), or received by killing the quest giver instead of going on his fedex quest (e.g. the Ice Slamander or Eldod - they will have the appropriate keys on them.) Also, the mod now uses the prefix "NT". The package comes with a detailed list of Changes including altered variable names. If your mod has crossmod content with NTotSC and you are nervous about the changes, let me know and I will help you concerning compatibility with v2.0.
 
Test reports welcome! I tested myself on all platforms but there is always something one pair of eyes will miss.
 
Download NTotSC Latest Release

Edited by jastey, 13 February 2018 - 01:14 PM.


#2 jastey

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Posted 03 November 2017 - 04:03 AM

For BG:EE and EET the German version crashed when visiting the worldmap. This and other things are fixed now.

 

Changes since the original release:

-BG:EE+EET German version should no longer crash on worldmap

-The German install now uses German titles during install (the component titles weren't externalised into the setup.tra

-One new line added to Haeball so he doesn't talk about several things if PC had only quest for one

-Tweaked the Firewine Bridge Dungeon entrance script so the PC sees the warning about the waiting monsters if area was entered with Nib's scroll the first time (plus added a note about the usefulness of a cleric.)

-Ordolath didn't take his candle if PC told about mage in his house, now takes his candle for all reply options

-Corrections of Will's portrait (Some portraits were in png format, changed to bmp. BGT: changed "large" portrait to "willym.bmp")

-Corrected variable handling in shaell.d (Setting of original game variable "HelpShaella" was patched to false dialogue state/ reply option (probably without impact while playing))

-There is no prompts.tra so the call was commented in the tp2

-Fixed install problem on Mac (Binaries found in the bin/osx folder were not marked as executables and not called by WeiDu correctly. Both fixed by changing lines 48:49 of NTofSC.tp2)
 


Edited by jastey, 03 November 2017 - 04:04 AM.


#3 Mirandel

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Posted 04 November 2017 - 02:57 AM

Speaking of Will... As far as I know, Will was a silent alternative to Garrik - companion with not a bad stats but without a single banter or a dialog lines aside from initial recruiting. 

Is he still silent? In NTotSC v2.0 ?



#4 jastey

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Posted 04 November 2017 - 07:15 AM

Yes, no banters were added. Will has a few interactions in Beregost where he is supposed to origin from but no dialogues with the group.



#5 Mirandel

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Posted 04 November 2017 - 01:36 PM

Thank you! Good to know. Do you know by any chance if there is a rundown list of NPCs for the mod somewhere? :) In English? I know there was some attempt of mod-NPC encyclopedia in German (and at least Will made it there), but my German is too rusty to freely navigate it.



#6 Roxanne

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Posted 04 November 2017 - 02:06 PM

Thank you! Good to know. Do you know by any chance if there is a rundown list of NPCs for the mod somewhere? :) In English? I know there was some attempt of mod-NPC encyclopedia in German (and at least Will made it there), but my German is too rusty to freely navigate it.

Edited by Roxanne, 08 November 2017 - 01:11 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*


#7 Mirandel

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Posted 04 November 2017 - 02:27 PM

This is a great help, thanks! I never sure which one is the needed one and which one is the optional. Well, now I know at least for these two mods :)



#8 Roxanne

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Posted 04 November 2017 - 03:09 PM

This is a great help, thanks! I never sure which one is the needed one and which one is the optional. Well, now I know at least for these two mods :)

Edited by Roxanne, 08 November 2017 - 01:11 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*


#9 Mirandel

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Posted 05 November 2017 - 04:10 AM

I'll remember, thanks. Temporary NPC is an inconvenience but guess unavoidable. 



#10 Roxanne

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Posted 05 November 2017 - 04:46 AM

I'll remember, thanks. Temporary NPC is an inconvenience but guess unavoidable. 

Edited by Roxanne, 08 November 2017 - 01:11 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*


#11 jastey

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Posted 05 November 2017 - 11:07 PM

 Standards fo joinable NPCs have changed a bit over the last decade.

Indeed!! That's one of the reasons I made Will an optional component.



#12 jastey

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Posted 13 November 2017 - 01:34 AM

Version 2.0.0 is tagged and linked in the first post. From now on, changes to the mod package will be tagged with new release numbers.

 

Latest change:

-Nadalin will also take the PC with his boat if the leader of the Black Hand cult is already dead.



#13 jastey

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Posted 11 February 2018 - 09:47 PM

The new version 2.1.0 is up.
Link to latest release: Latest NTotSC Release on jastey's GitHub
First post is edited, as well.

---I would be very happy if someone would update the official download at SHS with this version!---


This release introduces AstroBryGuy's BG:EE worldmap solution and various bugfixes. Unless there are bugs, this will be the final version from my side.

-BG:EE: bmp-worldmap mod is no longer needed to visit the new areas from the worldmap. Thank you to AstroBryGuy for providing this tweak!
-"dead rat" item no longer has a dead cat for description BAM
-Nadalin: after returning to his boat, he will ship the PC to the salamandr island any time (even if quest is finished).
-Olivia now transforms as planned after receiving the potion of freedom (spell wasn't copied into override)
-entrance to AR52PB.are now also accepts a light gem from a not-yet-released BGII mod
-reduction of experience by 5000 points if Gotha's sword is brought into the crypt now plays correctly and is also announced as string.
-General Ghota will no longer drop Sarevok's chaos sword
-General Ghota at the entrance will teleport away during the fight, then the player has to fight the second one inside the dungeon ("NTGGHOT1")
-removed unused script ghotale.baf
-reduced number of cultists in AR61PB.are (temple of Black Hand) for difficulty lower than hard
-AR51PB.are (dungeon in Firewine Bridge) exit to Firewine area now requires whole party, as well
-Once entered Firewine dungeon, the scroll will disappear and the entrance will stay open.
-German version completed (two lines in setup.tra were still in English)
-update to weidu v243

Edited by jastey, 11 February 2018 - 09:49 PM.


#14 jastey

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Posted 13 February 2018 - 01:12 PM

Update to 2.1.1!

Changes are minor fixes, nothing game breaking:

-journal entries about symbol of Helm will now be deleted if symbol is taken out of the altar
-journal entry about Pandris' information that the Orcs are trying to get into the temple will be deleted after defeating Ghotal
-Lenore's line after finshing the Montgomery quest is less hostile.
-update readme with information that bp-BGT-worldmap mod is only needed for BGT
(-corrected spelling and added a line to the 2.1.0 changelog)

Edited by jastey, 13 February 2018 - 01:13 PM.




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