The game doesn't normally allow saving in the middle of a fight or when a projectile is flying or repeating on the ground, like a stinking a cloud. But it allows saving abnormally, and on loading those saves don't contain the fireballs, stinking clouds and so on. Is there anything that can be done about this, to make the engine recognize and remember fired effects? What makes glyphs and skull traps, and delayed fireballs, different, for one thing? I remember that in the original Baldur's Gate there was no saving with a floating glyph, but it's not an issue now.
Saving and spell effects
Started by
temnix
, Jan 13 2018 05:36 PM
1 reply to this topic