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Saving and spell effects


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#1 temnix

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Posted 13 January 2018 - 05:36 PM

The game doesn't normally allow saving in the middle of a fight or when a projectile is flying or repeating on the ground, like a stinking a cloud. But it allows saving abnormally, and on loading those saves don't contain the fireballs, stinking clouds and so on. Is there anything that can be done about this, to make the engine recognize and remember fired effects? What makes glyphs and skull traps, and delayed fireballs, different, for one thing? I remember that in the original Baldur's Gate there was no saving with a floating glyph, but it's not an issue now.



#2 Avenger_teambg

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Posted 14 January 2018 - 07:14 AM

If i recall correctly, the original engine saved only certain projectiles.

The EE saves all AOE projectiles with the 'explode on trigger' flag set.


Avenger