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Current status of Jarls BGT Adventure pack in megamod?


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#21 -ghost-

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Posted 22 April 2018 - 11:04 AM

I understand what you mean but in a sense it's not correct. I am just now at the very end of a manual install with a huge modlist behind me and this mod is only this mod which has required it. Some other mods make use of it, yes, but they have options to install a version without the requirement as well, but the mod will then use only vanilla animations. Afaaq the djinni companion is one of those. A kit mod by Ulb also (bear walker).

 

Also keep in mind that not everybody can install infinity animations (like mac users) and some do not like to patch and modify the BG exe for just a hen to be brown (like me). I don't think it is a mod that everyone has. You even need to change the windows codepage to install and play it. I doubt many does that. IMHO if it's just a hen, then not even a new component would be needed, just the reverting of the hen.

 

Well anyway I just wanted to state my case and make you think about it.



#22 jastey

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Posted 22 April 2018 - 11:18 AM

It's also a WaterWeird and a modified ankegh, as far as I can see.
I understand your problem but it's nothing I can do in half an hour. To provide alternatives for the animations and thus make the mod independent on IA is a lot more work. Especially reading through the code and identifying which belongs to which. I already spent more time with this mod than I wanted. Your points about IA are good ones, because up to now I thought it's something that is required for a megamod install anyway. I'll put it down for a possible future tweak in case I'll come back to updating JAP.

Edited by jastey, 22 April 2018 - 11:18 AM.


#23 -ghost-

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Posted 22 April 2018 - 12:53 PM

Thank you jastey, for taking it into consideration for the future.

#24 Balquo

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Posted 20 May 2018 - 02:29 AM

What lady in the inn do you speak about?

Check here for details starting from post 77.

 

BTW, while searching for that link I have noticed there's newer version 0.7 released not so long ago. A quick glance tells that bugs were fixed there, so chances are you could safely use that version.

 

Now that the website has changed, the link no longer works. Do we have a new link?



#25 Creepin

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Posted 20 May 2018 - 03:20 AM

Yep :)


The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#26 jastey

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Posted 20 May 2018 - 03:55 AM

Actually, the 0.7.0 is already on the official homepage: https://www.baldurs-...venture-pack.8/

I didn't recall it was uploaded before Kerzenburgforum moved (i.e. that the old link is outdated. Time flies!).

Edited by jastey, 20 May 2018 - 03:55 AM.


#27 Isewein

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Posted 22 November 2018 - 08:08 AM

Are there currently any plans to update this mod for EET compatibility? It's one of the last sine qua nons I've been holding off an EE run for. :)



#28 jastey

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Posted 22 November 2018 - 01:36 PM

First, thank you very much for your interest in this mod.

 

Unfortunately, the mod will probably never see EE compatibility. White Agnus did a lot of work regarding this but went on hiatus two days before he wanted to put it on GitHub. I spent a lot of time updating the mod and making it compatible with BG1NPC and other BG1 mods. But, the way the mod is coded it is optimized for an BGT install - even breaking it up into single components was a task I stopped working on after several days. Working through the code to see which files belong to which content would require more work than I am willing to spend.

 

I really, really hope White Agnus comes back again (not only because of this mod). :crying:



#29 Isewein

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Posted 13 January 2019 - 01:37 PM

Ah, that's a shame! To be fair, I have little understanding of what exactly this mod does - aside from that hauntingly beautiful melody in the Elfsong tavern I couldn't clearly identify this mod's content in my last playthrough, and some of it seemed to show up in German. But I'm curious to see a more elaborate endgame in Chapter 6.

 

Come to think of it, do you know where the modder took that song from? Another game I reckon, but none familiar to me.


Edited by Isewein, 13 January 2019 - 01:42 PM.


#30 jastey

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Posted 14 January 2019 - 06:57 AM

Oh, no, I don't know where it would be from, either.



#31 jastey

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Posted 21 June 2022 - 10:49 PM

The mod keeps on having bad luck with regard to EE compatibility as I described here.