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#421 -Please Smack My Ass-

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Posted 05 September 2017 - 02:37 AM

Actually you make a good point, I think it is time Unfinished Business for BG1 & BG2 were updated. Far as I know there was still content that had not been pieced back together due to a list on saw that someone made on another forum.

 

Also the many years should have brushed up various Modder's writing skills, and should have a revisit.

 

Nice call Almateria, I think this should be discussed in the near future.



#422 Ineth

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Posted 04 November 2017 - 03:22 AM

The BiG-World-Fixpack has patches for version 8.2.7 of this mod.

Are they included in version 8.2.8?



#423 Ineth

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Posted 04 November 2017 - 08:58 AM

After further investigation it looks like the BiG-World-Fixpack patches (which are for BP-BGT Worldmap compatibility btw) weren't added to the mod, so I sent a pull request to the Fixpack to make it apply them on top of version 8.2.8 of the mod.



#424 Almateria

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Posted 04 November 2017 - 02:37 PM

It wasn't added because there's a staggering lack of communication in the community. Nobody told me stuff!


Edited by Almateria, 04 November 2017 - 02:38 PM.


#425 Creepin

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Posted 07 November 2017 - 01:44 PM

I have moved a part of discussion here and cleaned it up a bit. Let's keep this thread about ARP, pretty please.


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#426 Salk

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Posted 19 November 2017 - 03:08 AM

Some component of this mod seems to heavily corrupt WORLDMAP.WMP.

 

This is what NI reports:

 

Spoiler

 

Are these errors harmless enough?


Edited by Salk, 19 November 2017 - 03:08 AM.


#427 Roxanne

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Posted 19 November 2017 - 03:11 AM

Some component of this mod seems to heavily corrupt WORLDMAP.WMP.

 

This is what NI reports:

 

Spoiler

 

Are these errors harmless enough?

Which check option of NI did you run for this?


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another piece of *buggy, cheesy, unbalanced junk*

 


#428 Almateria

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Posted 19 November 2017 - 04:36 AM

You sure you're using a new version? Stopped messing with probabilities past 6



#429 Salk

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Posted 19 November 2017 - 05:13 AM

Roxanne,

 

I run the check Tools->Check->For corrupted files

 

Almateria,

 

I am using the latest version of your mod. And of Near Infinity as well.



#430 Almateria

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Posted 19 November 2017 - 05:35 AM

Ah. Dunno what that might be then. :(

 

Programming is less like riding a bike and more like  taking an advanced calculus class in college, haha. You keep forgetting what stuff means and what causes what.

...Wisp, help? :(



#431 Salk

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Posted 19 November 2017 - 05:37 AM

I wouldn't know it either but since nobody ever reported this I am assuming it's nothing really serious.

 

I'd still like for someone to chime in and confirm my findings though. I may have a cursed computer and I wouldn't even be that surprised... :)



#432 Roxanne

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Posted 19 November 2017 - 06:03 AM

I wouldn't know it either but since nobody ever reported this I am assuming it's nothing really serious.

 

I'd still like for someone to chime in and confirm my findings though. I may have a cursed computer and I wouldn't even be that surprised... :)

Using the NI method to check that you used: I have no such error in my worldmap.wmp with my heavily modded EET install - without the Almateria mod.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#433 Salk

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Posted 19 November 2017 - 10:49 AM

The component that is corrupting the worldmap.wmp file is "Restored final slayer dream".

 

Unfortunately I am not able to debug it and fix it myself.



#434 Almateria

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Posted 19 November 2017 - 11:41 AM

Yeah it's the only .wmp editing component. However, it uses the standard Weidu macro for that, so... not sure what can be wrong. I don't have a functional computer right now. :(



#435 Salk

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Posted 21 November 2017 - 12:59 AM

I am a WeiDU illiterate but there are some things that made me perplexed about the code for the "Restored final slayer dream" component.

 

First of all, it seems you are adding 5 entrances: one to AR2700, one to AR2600, one to AR2500, one to AR1700 and finally one to AR1800.

 

In the array though, I do not see AR2700 while I see a bunch of areas that should have nothing to do with anything. Are those perhaps copy pasted from the WeiDU example found at 12.2 in the WeiDU documentation?

 

The corruption happens somehow here when this function is called:

 

LAF sc#addWmpAre
  INT_VAR
    mapIcon = 16
    xCoord = 1095 + wmp_xCoordAdd_SoA
    yCoord = 660 + wmp_yCoordAdd_SoA
    tTime = 2
    inclSv = 0
    visible = 0
    reachable = 1
    visited = 0
    visibleAdjacent = 0
  STR_VAR
    areName = ~ar2700~
    strName = EVAL "%GrovName%"
    strDesc = EVAL "%GrovName%"
    worldmap = "worldmap"
RET areNum = areNum END

 

but I have no idea how and why.

 

The only hint I have from NI is that the number of unused bytes (216) at offset 10c80h in the worldmap.wmp file is the sum of all the overlapping bytes found (4+32+4+4+8+8+8+8+8+4+128).

 

Sorry I cannot be of more help.

 

One last thing... The corruption does not happen if I install the BP-BGT Worldmap (before or after).


Edited by Salk, 21 November 2017 - 01:34 AM.


#436 Almateria

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Posted 21 November 2017 - 02:47 AM

Oh! No, the entrances actually have a point to them. The regular AR2700 grove has no defined entries or exits, so you can't travel TO it with it on the map, and you can't rly travel from it, and I wanted to add sensible directional entry points. And they work!

 

One last thing... The corruption does not happen if I install the BP-BGT Worldmap (before or after).

Yeah K4thos made me a thing that allows for compatibility with Worldmap. Somehow.

 

 

uhhhghhhh.

also i might be going wild but does that NI warning say the offsets overlap themselves?



#437 Salk

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Posted 21 November 2017 - 02:55 AM

also i might be going wild but does that NI warning say the offsets overlap themselves?
 
Yes, exactly that.

I reported the error messages as spoiler above.

Edited by Salk, 21 November 2017 - 02:57 AM.


#438 enderandrew

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Posted 28 December 2017 - 08:40 PM

Is there going to be a bugfix for "Restored final slayer dream" component? That sounds like a rather cool thing to include. I'd be willing to wait for a patch before I start my install and play-through, but if Almateria doesn't currently have a working computer I'm not sure if she can patch it, or if anyone else can. I may just install this without options 11 and 12 for "Restored final slayer dream" and "Alternate Slayer Change".

I've never beaten BG2 and I'm very interested in restored content and seeing everything that was planned.


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#439 Almateria

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Posted 31 December 2017 - 09:58 AM

Hmm? I patched it this summer



#440 Periel

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Posted 29 January 2018 - 07:51 PM

Hmm? I patched it this summer

 

I think enderandrew meant the bug Salk reported in November on this very page, after any summer fix you may have done. I second his hope that it can be remedied.


Edited by Periel, 29 January 2018 - 07:51 PM.