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#521 Felipe

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Posted 04 July 2021 - 02:35 PM

Almateria - Do you intend to add more stuff to ARP in the future or is this over?


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#522 Almateria

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Posted 09 July 2021 - 12:47 PM

I think it's over. I don't know.

If I was better at writing I'd probably write some sorta post mortem about ARP and this whole modding thing, but I'm really not. It's why I didn't take upon the task of writing new content based purely on inferred stuff, like whatever the yellow dragon's eggs was.

 

I think the last big thing to add would be the paused plot about putting Jaheira in a druidic stasis during the Baron Ployer plot but I've never figured out how to do it without it murdering the romance. And it's buggy enough as it is.



#523 Felipe

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Posted 10 July 2021 - 06:28 AM

i see, i'm wondering if you ever thought about these stuff in the 1st post:

 

https://forums.pocke...p?topic=18481.0

 

Since they couldnt do it perhaps you (or somebody else here) could. ;)

 

Also, i updated my translation with a translated changelog/improved previous translation of the changes. It's some threads back.


Edited by Felipe, 10 July 2021 - 06:29 AM.

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#524 Almateria

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Posted 10 July 2021 - 10:12 AM

That topic has my post on the matter actually! The missing content is mostly solved

#525 Salk

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Posted 16 July 2021 - 11:28 AM

Hello, Almateria.

 

This ARP piece of code:

 

COPY_EXISTING ~ar0602.bcs~ ~override~
  DECOMPILE_AND_PATCH BEGIN
    REPLACE_TEXTUALLY ~ActionOverride("Malaaq",MoveBetweenAreas("AR0601",\[345\.591\],SE))~ ~ActionOverride("Malaaq",TakeItemListPartyNum("IMPORT02",1))~
  END
    
COPY_EXISTING ~idemon01.cre~ ~override~
              ~idemon02.cre~ ~override~
  REMOVE_CRE_ITEM ~sw1h01~ ~sw1h02~ ~sw2h16~
  ADD_CRE_ITEM ~sw2h16~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP TWOHANDED
    
COPY_EXISTING ~idjinni.cre~ ~override~
  REMOVE_CRE_ITEM ~sw2h16~
  ADD_CRE_ITEM ~sw2h16~ #0 #0 #0 ~IDENTIFIED~ ~INV1~
  WRITE_ASCII 0x250 l-import #8

 

seems to  be the culprit about the two Sword of Chaos bug experienced by one user here.


Edited by Salk, 16 July 2021 - 11:28 AM.


#526 Austin

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Posted 22 November 2021 - 12:44 PM

Hello! Please add a Russian translation to the mod (in the attachment archive)

Hello! I remind you of this and ask you to include the Russian translation in the release, please! Our translators and players are still waiting for this! :(



#527 jastey

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Posted 18 December 2021 - 11:02 AM

Felipe: Your transations contain the fl#utf8.mrk and utf8-fomratted tra-files. Please attach a version with all files in ANSI like they are needed for the original engine. Thanks in advance!

 

Salk: If I understand the problem correctly, the script AR0602.bcs should be patched so that Malaaq does move to the air plane and not be in teh library instead, and he should not receive the sword "sw2h16" (Chaos Sword) via tp2, is that correct?

 

Austin, prowler: thank you, I'm looking at the new version and the Russian translation now.



#528 Almateria

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Posted 18 December 2021 - 02:53 PM

Salk: If I understand the problem correctly, the script AR0602.bcs should be patched so that Malaaq does move to the air plane and not be in teh library instead, and he should not receive the sword "sw2h16" (Chaos Sword) via tp2, is that correct?

 

More or less correct, I have no idea what I was thinking there lmao. Irenicus-related things usually get worse playtesting from my side because I  just 

really don't like the area

Eventually I figured out I should just steal code from EE to do that, but my bit rot has already started to take hold by that point lol.



#529 jastey

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Posted 19 December 2021 - 12:20 AM

Hi Almateria, thanks for your reply. Do you recall why both cambions get patched with the Chaos Sword? Are they not both available in the game at the same time? (idemon01.cre and idemon02.cre).

EDIT: Debugging this will take me a moment. I see that the moving of Malaaq should happen via the assigned script "l-import" that's patched to his cre. For some reason, this seems not to work.


Edited by jastey, 19 December 2021 - 12:24 AM.


#530 Mordekaie

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Posted 22 March 2022 - 10:23 AM

On the middle/beginning on a quite "ambitious" (i guess for me) EET installation.

 

I gathered few infos concerning Almateria install order. And i am still hesitating where to put this mod.

 

First i got the v8.4a posted on page 25 or 26 of this thread. The offiicial download link links to the version 8.4 of Almateria.

 

Where should i install this mod ? (before Questpack for sure and before EET_end).

 

Should this mod go before UB ?

 

I was initialy planning to install this mod almost at the beginning (right after EET Core with other atypical content mods and before UI/quest...). I am not sure anymore. Any recommandation ?


Edited by Mordekaie, 22 March 2022 - 10:24 AM.


#531 jastey

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Posted 23 March 2022 - 12:16 AM

ARP goes early, albeit I am not sure how early so I'm no help, and the 8.4a is probably better than the current 8.4.