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Edwin Romance Updates to v2.10 with Bugfixes!


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#1 jastey

jastey
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  • 2002 posts

Posted 03 December 2019 - 11:22 AM

The Edwin Romance mod updates to v2.10 with several bugfixes.

 

Download at SHS

 

Download from official GitHub SHS MIrror

 

Changes:
- Fixed a script bug that would lead to skipping of LT 13.
- Fixed a bug that would lead to EdwinRomanceActive being set 3 if romance set to committed.
- Inserted cheat variable Global("EdwinIgnoreRomances","GLOBAL",0): if set to "1", other romances will be ignored and other romances will ignore Edwin romance.
- Triggering of LTs more stable and frequent: rest dialogues will be triggered by "Interact(Myself)" to make them trigger instantly without Edwin first having to move to the PC; removed the check of nearby NEUTRAL game characters as it tends to prevent dialogues to trigger for most city areas, removed the MoveViewObject from rest talks.
- Removed the drinking of an actual potion before the "drunk" rest talk (as it might lead to an inventory item being dropped unnoticed).
- Interjections into Anomens' LTs recoded (using I_C_T for compatibility).
- Renamed setup-edwinromance.ini to edwinromance.ini and added links.