Jump to content


Photo

DSotSC version 3.10 with native EET compatibility released!


  • Please log in to reply
5 replies to this topic

#1 jastey

jastey
  • Staff
  • 2285 posts

Posted 08 January 2020 - 01:32 AM

Dark Side of the Sword Coast for BGT/EET

 

This is the BGT/EET version of the original mod for BG1 - Tales of the Sword Coast. New spells, items, 5 major quests, new areas, and 7 new NPCs are available to your party. Most NPCs have quests. Quests include rescuing a child from vampires, saving a town from a dragon, and searching for missing people.

 

The new version 3.1 comes with additional native EET compatibility, restructured install structure, nerfed items, and a lot of bugfixes and improvements by k4thos!

 

Due to the changed item stats the language versions need to be updated. So far, the mod comes with English, Spanish, and Italian version (the last by ilot).

 

As an extra bonus, the mod is now available from SpellholdStudio's Official GitHub Mirror.

 

Read the Readme

 

Download at SHS



#2 ChitownWillie

ChitownWillie
  • Member
  • 36 posts

Posted 08 January 2020 - 07:37 AM

omfg

 

Can't wait to try this out + new Northern Tales v3.20.

 

Thank you!



#3 jastey

jastey
  • Staff
  • 2285 posts

Posted 09 January 2020 - 12:06 PM

Thanks!



#4 EvilMax

EvilMax
  • Member
  • 144 posts

Posted 19 January 2020 - 04:41 AM

Dear Jastey,

I am here to report content compatibility issue between DSotSC and VC. Found in VCv10 and DSotSC v3.0 beta

 

VC's component "Improved Shadows and Shadow Dragon (by Vlad)" modifies ICBONE01.cre creature - Bone Golem. It empowers it significantly adding immunity to normal and magically enhanced weapons up to and including +3. Also it makes such golems immune to elements, magic damage and poison. Howewer in DSotSC there are a couple of places where bone golems are present.

Spoiler

Due to that fact that this is BG1, party could be at approx. 10 level and there are no +4 and better weapons (no more Daystar, but even if it would be in place, party is too weak to use it for killing golems), such enemies are unbeatable. See more details here.

 

It looks like this could be fixed or workarounded. It could be detected by MegaMod installer and VC10 component skipped, but Imp proposed better solution.

 

Bone Golems in DSotSC could be moved to another CRE files, so any mod that empowers bone golems won't affect them. Moved - having complete separate copy of original CREs distributed with the mod, not just copying original to override in installer, because VC will be installed earlier.


Edited by EvilMax, 19 January 2020 - 04:50 AM.


#5 jastey

jastey
  • Staff
  • 2285 posts

Posted 19 January 2020 - 05:43 AM

Thanks for the report! That sounds like a useful thing to do. Noted!



#6 jastey

jastey
  • Staff
  • 2285 posts

Posted 13 May 2020 - 10:36 PM

ExilMax: v3.2 uses custom bone golem cres. Thanks again for the heads up!