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G3: Endless BG1 updates to v5!


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#1 IE Modding News

IE Modding News

    Spellhold Studios

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Posted 17 August 2020 - 01:47 AM

Gibberlings Three

 

Endless BG1

 

For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).

For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.

There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.

 

Main changes for v5 are compatibility with the Transitions Mod. Thanks Mike1072 for typo corrections!

 

Changes:

-compatibility with Transitions
-ebg1 considers Transitions' versions of Sarevok Items in Duke Belt's and Denkod's dialogue
-typo corrections in readme and setup.tra by Mike1072

 

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Read the original article at The Gibberlings Three