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Silver Star NPC updated to v2.0.0 (EE compatible)


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#1 Gwendolyne

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Posted 21 June 2021 - 04:25 AM

The Silver Star NPC mod (from Davide Carta and Seifer) has been updated and is now available with macOS and Linux support.
 
This mod adds an elven neutral evil assassin who can first join the party in Irenicus' lovely underground hole. Silver Star is partially insane (*we don't want to say mad*), and has some childhood complex: for example, she has a true obsession for sweet little lambs... She is chronically poisoned, which explains her high tolerance to poison and her low constitution. She is a remorseless killer, when in a normal mood, and does some evil things, like gambling, blackmailing, killing, stealing and so on... She has crude and cruel dialogues, and banters with NPCs in SoA, but not in ToB
 
Version 2.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible, and provides updated Russian translation.

 



Readme
 
SHS official GitHub alternate download center
 



Change log:

  • Added star.ini metadata file (including dynamic install order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
  • Moved star.tp2 into mod top folder to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `VERSION` keyword.
  • Replaced deprecated `AT_INTERACTIVE_EXIT` command with `README` keyword.
  • Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
  • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
  • Commented code as much as possible.
  • Added native BG2:EE and EET compatibility:
    • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
    • Added `ADD_JOURNAL` entries.
    • Provided NPC portraits for EE games.
    • `ADD_KIT` process: fixed lower kit strref, and added WeiDU `fl#add_kit_ee` function for EE games.
  • starhl.2da: Removed one extra column entry.
  • Moved extended scripts into new "scriptsext" to avoid compiling useless baf files.
  • Included all BWP Fixpack fixes:
  • Proofread English strrefs (Gwendolyne).
  • Proofread Russian translation (Austin).
  • Fully TRAified the mod (some lines were not traified in tp2 file)
  • Re-formated, updated and renamed readme file to "star-readme-english.html", then moved it into new "readme" folder.
  • Removed useless "backup" folder.
  • Lower cased files.
  • Included Linux and maxOs versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v247.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.

Edited by Gwendolyne, 30 June 2021 - 01:03 PM.

CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#2 Yakkuz

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Posted 14 June 2022 - 08:01 AM

Hello! I have no idea if the resurrected mod is still mantained, but I have a few bugs to report, all in ToB part of the game (tested on BG2EE and EET).

a) When summoned in ToB, she's duplicated: summoned by fatespirit.dlg at first, then after initial dialogue and joining, she's summoned again and leveled up by AR4500.bcs in pocket plane;


b) She has no new dialogue assigned in ToB in pdialog.2da, expecially the one regarding kicking out/rejoining, so after being kicked out of the party she came closer but could not initiate dialogue again and rejoin. The dialogue file specific to ToB exist and it's correctly created: D#Si25P, just not assigned;

c) When she leaves the party, she just do "EscapeArea" and it's odd for two reasons: exiting the area and going to Pocket Plane on foot (really?) and exiting the area to be instantly teleported back at the center of Pocket Plane if she's ALREADY in Pocket Plane.

I've forked the repository and messing a bit with the code I hopefully corrected (and commented) the bugs, probably in a far than elegant way (I am at my first attempts with IE modding), anyway, if you wanna check, elaborate or merge: https://github.com/F...Silver_Star_NPC

In details:


a) Removed "createcreature" and stuff from fatesp.dlg, letting AR4500.bcs handling all the summoning and exp;


b) Edited main-component.tpa to append Silver Star dialogues in ToB as follows (I reused SoA dialogue in all the cases where there aren't specific ones, don't know if it is the correct way to act or I should have put "****" there).

/* -------------------------------------------------- *
 *  Appending Silver Star dialogue files to the game  *
 * -------------------------------------------------- */

// BG2 game without ToB
// --------------------
APPEND ~pdialog.2da~  ~D#Silver   D#SILVP    D#SILVER~ UNLESS ~D#Silver~ UNLESS ~25POST~
APPEND ~interdia.2da~ ~D#Silver   BSILVER    D#SILVER~ UNLESS ~D#Silver~ UNLESS ~25FILE~

APPEND ~pdialog.2da~  ~D#Sbansh   D#SbansP   D#Sbansh   D#Sbansh~ UNLESS ~D#Sbansh~ UNLESS ~25POST~
APPEND ~interdia.2da~ ~D#Sbansh   D#Sbansh~ UNLESS ~D#Sbansh~ UNLESS ~25FILE~

// ToB based game
// --------------
APPEND ~pdialog.2da~  ~D#Silver   D#SILVP    D#SILVER    D#SILVER    D#SI25P    D#SILVER    D#SILVER    D#SILVER~ UNLESS ~D#Silver~ IF ~25POST~
// It was identical to line 352, missing in particular D#SI25P
APPEND ~interdia.2da~ ~D#Silver   BSILVER    D#SILVER~ UNLESS ~D#Silver~ IF ~25FILE~

APPEND ~pdialog.2da~  ~D#Sbansh   D#SbansP   D#Sbansh   D#Sbansh   D#SbansP   D#Sbansh   D#Sbansh   D#Sbansh~ UNLESS ~D#Sbansh~ IF ~25POST~
APPEND ~interdia.2da~ ~D#Sbansh   D#Sbansh   D#Sbansh~ UNLESS ~D#Sbansh~ IF ~25FILE~

 


c) Edited silverp.d portion related to ToB with conditions: If dismissed in PocketPlane, she could only be asked to wait there, If in any other place, she could be asked to wait there or to wait in Pocket Plane and she will then be telepoted there with    

CreateVisualEffectObject("spdimndr",Myself)
Wait(2)
MoveBetweenAreas("AR4500",[1999.1318],0)~ EXIT

Not just exiting the Area by feet.

I've tested the changes in BG2EE and EET and they seems to work, not generating new problems.


I cannot test them in original SoA+ToB, I am unable to get either 2.0.0 version working there, I don't know why, maybe Tobex is a prerequisite or the mod could not be installed on non-enhanced versions of the game?


Edited by Yakkuz, 14 June 2022 - 08:08 AM.


#3 Mordekaie

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Posted 01 August 2022 - 06:28 AM

Hello! I have no idea if the resurrected mod is still mantained, but I have a few bugs to report, all in ToB part of the game (tested on BG2EE and EET).

 

I am working on my next EET playthrough and selecting the NPCs i want to include.

 

Would you share some feedback about your experience with Silver Star (beside the bugs in ToB) ? I am interested by too many NPC mods and it is time to make my final selection.

 

The Bugs in ToB are not a problem for me as i won't take her up to ToB (unless there is something special ?) ; i am more planning to recruit her in and out (in order to experiment different NPCs)

 

What do think about Silver Star ? Her insane personality is appelaling especcialy considering an Evil playthrough ?

 

 

 

Would you also recommand me to use your fork : https://github.com/F...Silver_Star_NPC


Edited by Mordekaie, 01 August 2022 - 06:33 AM.


#4 Yakkuz

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Posted 03 August 2022 - 05:05 AM

Hi, Mordekaie! I am eager to look on your notes on EET install (trying the same, but due to time constraints my "definitive" install in on hiatus).

By the way:

1) It's an old mod and I've not played she extensively but she seems interesting. Loved her odd behaviour and comments in Irenicus's Dungeon. Don't know if she will become boring in the future. Don't know if is an NPC you wann keep all the way long.
2) Here insane personality is appealing and is suppose she will be a nice addition in an Evil playthrough, consider her very chaotic and erratic.
3) If you're not planning on using/summoning her in ToB part, don't use my fork: it's not official (just a proof of concept to try to fix the bugs) and it didn't add/fix anything to SoA part of the game.