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Baldur's Gate Trilogy v1.22 Released


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#1 skellytz

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Posted 16 January 2023 - 06:05 PM

Baldur's Gate Trilogy v1.22
 
Play the classic Baldur's Gate using the improved Baldur's Gate II engine with continuity between Tales of the Sword Coast, Shadows of Amn and Throne of Bhaal.
 
Download | Readme | GitHub
 
Introduction


Baldur's Gate Trilogy is a modification originally created by Bardez that aimed to achieve two major goals: to play Baldur's Gate and Tales of the Sword Coast expansion using the much improved Baldur's Gate II engine, and to generate some kind of continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, and Throne of Bhaal. Baldur's Gate Trilogy-WeiDU takes this a step further by converting the modification to WeiDU format, which has improved compatibility with other modifications.

While BGT-WeiDU remains mostly faithful to the original Baldur's Gate and Tales of the Sword Coast, a number of new features have been introduced to satisfy the above goals.

Baldur's Gate using the Baldur's Gate II engine: BGT-WeiDU is a modification installed on Baldur's Gate II: Throne of Bhaal. Therefore, the story of Baldur's Gate can be experienced with the updated graphics, better resolution, and interface improvements present in Baldur's Gate II.

Bug fixes: BGT-WeiDU includes an internal fixpack that addresses a significant number of bugs that remained in Baldur's Gate and Tales of the Sword Coast.
 
Continuity from Baldur's Gate into Shadows of Amn: BGT-WeiDU uses a dynamic system to transfer players from the end of Baldur's Gate to Shadows of Amn. A cover story is used, in which the player talks to Belt after Sarevok is defeated, and NPCs are conditionally imported into Shadows of Amn depending on what fate you led them to experience in Baldur's Gate.
 
Expansive compatibility with other modifications: BGT-WeiDU is compatible with the latest versions of modifications in a mega-modification installation, as well as a large number of other fan-made modifications. This allows the player to expand the world of Baldur's Gate to an enormously rich location to explore.
 
Organised journal entries: BGT-WeiDU utilises a full quest journal system and ensures that all Baldur's Gate journal entries are removed prior to the transition to Shadows of Amn. This prevents clogging up of the journal, which normally makes it hard to find important information in the journal.
 
Map Notes: The advent of map notes makes it useful for the player to pin their own special locations. BGT-WeiDU comes with a number of map notes already inserted to help the player find particular buildings quickly, instead of running around like crazed chickens into every single house in a particular area.

Changes in version 1.22


Spoiler

 

New worldmap preview



Edited by skellytz, 19 January 2023 - 09:00 AM.


#2 Bartimaeus

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Posted 16 January 2023 - 08:22 PM

Great thanks. Not sure who made the new world map (as someone that already used dex909's for a number of years), but it looks good - location shifts seem to make sense and make a number of incongruities...well, much less so.



#3 TotoR

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Posted 16 January 2023 - 08:44 PM

This is a Huge work !

 

There is an incompatibility to adress with 1pp: high quality music that check for the wrong installation file, but it should be on 1pp side...

 

Thanks to all for this release !


Edited by TotoR, 16 January 2023 - 09:31 PM.


#4 ALIEN

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Posted 16 January 2023 - 11:56 PM

Fantastic work!


Project Infinity public BETA - mod manager for Infinity Engine games

Infinity Auto Packager - automatically generate and adds mod packages to GitHub release

Modder's Guide to GitHub - you cannot have progress without committing changes


#5 jastey

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Posted 17 January 2023 - 01:35 AM

Awesome! Thank you very much for your work.



#6 Salk

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Posted 17 January 2023 - 02:01 AM

Congratulations, skellytz!

And thanks!

#7 MikeX

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Posted 17 January 2023 - 08:33 AM

As one of the few still playing the classics, thank you very much!



#8 Sergio

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Posted 17 January 2023 - 11:41 AM

Congrats :)


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#9 Endarire

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Posted 17 January 2023 - 01:42 PM

I was surprised BGT was still being updated so many years after EET launched, but apparently, there's demand for it.  Well done and thankee!



#10 Salk

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Posted 19 January 2023 - 01:48 PM

On a side note, I have been taking a look at the updated bg1.tra and I can but congratulate skellytz further for what seems to be an excellent work, way better than I have done myself when I updated the BG1 strings as part of the BG1 Fixpack.

 

I will of course be doing a comparison check, in case there is something on my side that might be incorporated into BGT's bg1.tra but so far (I have just been checking the first 350 strings) there was nothing. Chapeau!  :Bow:

 

By the way, skellytz, did you tackle the game text update yourself? I know it was a very time consuming job for a single man...

 

If I may ask... what is next in your list?  :cheers:



#11 skellytz

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Posted 19 January 2023 - 04:49 PM

By the way, skellytz, did you tackle the game text update yourself? I know it was a very time consuming job for a single man...

You know how it is: a cup of coffee, a laptop, and WinMerge away. I haven't finished all the dialogue strings yet (several thousand left). Then item descriptions, soundsets, system messages, etc. I'm trying to keep BGT a bit closer to the original by manually discarding many instances of hypercorrection.



#12 Andrea C.

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Posted 21 January 2023 - 04:34 AM

Congrats, skellytz!

#13 Salk

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Posted 01 February 2023 - 09:38 PM

skellytz,

 

I am reviewing your excellent work on the updated BG1 game text (making a comparison with my old work from years past) and I thought you'd might want to be informed about the few instances where you need to intervene. I'll update this post as I continue.

 

One such case is string 4574 to 4582. The audio played there should be PNOBL01, PNOBL02, PNOBL03, PNOBL04, PNOBL05, PNOBL06, PNOBL07, PNOBL08, PNOBL09 as opposed to PNOBL04, PNOBL05, PNOBL06, PNOBL07, PNOBL08, PNOBL09, PNOBL10, PNOBL11, PNOBL12.

 

String 4700: Typo: !.

 

String 5086: "the" at the beginning should be capitalized.

 

String 5718: I think "your" should be changed to "their"

 

String 5719: I think comma should replace period after the initial "Why"

 

String 5772: Typo: "we're" should be "were"


Edited by Salk, 02 February 2023 - 11:00 PM.


#14 skellytz

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Posted 01 February 2023 - 10:06 PM

One such case is string 4574 to 4582. The audio played there should be PNOBL01, PNOBL02, PNOBL03, PNOBL04, PNOBL05, PNOBL06, PNOBL07, PNOBL08, PNOBL09 as opposed to PNOBL04, PNOBL05, PNOBL06, PNOBL07, PNOBL08, PNOBL09, PNOBL10, PNOBL11, PNOBL12.

These are just unused leftover strings. The dialogues noblpa, noblpa1, noblpa2 and noblpa3 actually use different string numbers with the same content but correct audio references.
 

String 4700. Typo: !

String 5086: "the" at the beginning should be capitalized

String 5718: I think "your" should be changed to "their"

String 5719: I think comma should replace period after the initial "Why"

String 5772: Typo: "we're" should be "were".

Ok, thanks!


Edited by skellytz, 03 February 2023 - 01:59 PM.


#15 Salk

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Posted 02 February 2023 - 10:21 PM

One question, skellytz.

 

The WOLFF01 sound seems to be unused in BGT while WOLFF03 is used three times (Str 5554, 5556 and 5557). I guess it is intended? In my Tweaks, I know I have made some audio changes to WOLFF01, WIDOG09 and WADOG09, but I don't honestly remember why.


Edited by Salk, 02 February 2023 - 10:33 PM.


#16 skellytz

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Posted 03 February 2023 - 01:31 PM

Salk, you know that monster/animal soundsets are still messed up in all BG games. Infinity Sounds v2 attempts to fix issues like that.



#17 Salk

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Posted Yesterday, 12:47 AM

Yes, of course. Infinity Sounds will fix many such issues.

 

String 6103: "Onward. we" -> "Onward. We"