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Call Woodland Beeings


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#1 aigleborgne

aigleborgne
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Posted Today, 11:10 AM

Hi,

 

I'm currently reviewing Call Woodland Beeings spell.

Spell Revisions and aTweaks are focused on Hamadryads but they won't respond to this spell, it is clearly stated in books. There are other minor creatures, but regarding feys, it is limited to dryads:

 

2d8 brownies 30% 20% 10% 1d4 centaurs 5% 30% 5% 1d4 dryads 1% 25% 15% 1d8 pixies 10% 20% 10% 1d4 satyrs 1% 30% 10% 1d6 sprites 0% 5% 25% 1 treant — 5% 25% 1 unicorn — 15% 20%

 

Dryads might be strong in BG1, but will quickly become weak in BG2.

 

I have currently implemented the following:

Call Woodland Beings
Duration: 1 turn
Casting Time: 9
 
By means of this spell, the caster is able to summon certain woodland creatures to his location. Naturally, this spell works only outdoors, but not necessarily only in wooded areas.

7th: 1 Young Treant
13th: 1 Middle-aged Treant
20th+: 1 Elder Treant

The summoned creatures aid the caster by whatever means they possess, staying until they are slain or the spell duration expires.

Young Treant (7 Hit Dice):
STR 20, DEX 8, CON 20, INT 12, WIS 16, CHA 12
HP 91, AC 0, THAC0 13, -25% fire resistance
2 Attacks Per Round, 2d8 crushing (5 feet range)

Treant (9 Hit Dice):
STR 21, DEX 8, CON 20, INT 12, WIS 16, CHA 12
HP 117, AC 0, THAC0 11, -25% fire resistance
2 Attacks Per Round, 3d6 crushing (5 feet range)

Young Treant (11 Hit Dice):
STR 23, DEX 8, CON 21, INT 12, WIS 16, CHA 12
HP 142, AC 0, THAC0 9, -25% fire resistance
2 Attacks Per Round, 4d6 crushing (5 feet range)
 
Treant has plant traits:
- Infravision.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
- Not subject to critical hits and backstab.
 
I have not implemented their ability to animate trees as it would be overpowered.
Since Treants are powerful, I have reduced duration to 1 turn (instead of 3). I have added Outdoor checking as RAW.
I was thinking to add a limit one call at a time (similarly to Planetar and Deva), so you can't cast the spell 3 times to get 3 creatures.
 
Now, I still think that a young treant would be OP in BG1. Strength and Constitution stats are RAW for Elder Treant. I have lowered them for weaker versions, but I can lower them a bit more, maybe 19/19 for young and 20/20 to treant.

 

Another option would be to use Unicorns, but there is no animation. Closest is a horse!

 

I could also put 1D4 dryads at level 7 (using probability). 1 Young Treant or Treant at level 13, and a stronger one at level 20.

 

Any suggestion ? :)


Edited by aigleborgne, Today, 11:12 AM.