I know you guys are busy doing other stuff, but do you think you could correct the saving throws? Almost every spell uses save vs. spell, when save vs. spell should be used only if nothing else works in this priority:
Paralyze, Poison, Death
Rod, Staff, Wand
Petricfication, Polymorph
Breath Weapon
Spell
So a spell that changes someone into stone would use pretriciation...a rod that turns someone into chicken would use a rod, staff, wand and a rod that paralyzed or stunned someone would use paralyze, poison, death.
Saving Throws
Started by Jinnai, Mar 24 2004 09:20 AM
2 replies to this topic
#1
Posted 24 March 2004 - 09:20 AM
#2
Posted 25 March 2004 - 12:45 AM
Surely a nice idea for when we'll do the spell revisions component.
I plan to include a last-minute fix as an "introduction" to it.
Don't know if it has ever been noticed, but Spell Shield is heavily bugged, and this has always bothered me, since I love that spell.
Some of its problem are hard-coded (the wrong portrait icon is placed there "by force" and cannot be removed), but now we've found a work-around that should work, so that it might look as intended, at least.
I plan to include a last-minute fix as an "introduction" to it.
Don't know if it has ever been noticed, but Spell Shield is heavily bugged, and this has always bothered me, since I love that spell.
Some of its problem are hard-coded (the wrong portrait icon is placed there "by force" and cannot be removed), but now we've found a work-around that should work, so that it might look as intended, at least.
Ever forward, my darling wind...
#3
Posted 28 March 2004 - 10:05 PM
Indeed.Surely a nice idea for when we'll do the spell revisions component
You mean in v2, right?I plan to include a last-minute fix as an "introduction" to it.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.