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*Idea* Gnoll Stronghold ( BG1 )


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#1 -McH-

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Posted 16 April 2004 - 05:51 AM

I played recently BG1 ( Again ) and after i cleared the Gnoll Stronghold, I thought to myself that it will be nice if i could actually ENTER the Stronghold.. A Dungeon Mod thats allow entering this Stonghold could be a GREAT addition to this awesome game..

But there is only one problem.. There arent any damn doors in this stronghold, pretty wierd i tell you.. <_<


I doubt if anyone will agree to do such a mod, but hell, at least i tried :huh:

#2 Hendryk

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Posted 16 April 2004 - 06:06 AM

Have you given any thought to what might be inside the Gnoll stronghold that would be new, interesting, challenging and not too tough for a 3rd-5th level party to handle?
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#3 Seifer

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Posted 16 April 2004 - 06:06 AM

I'm not a BG wildlife expert but I should imagine that for intents the 'Gnoll' stronghold is exactly that, a Gbol stronghold. You say its not a stronghold by judging it on a human scale.

And in regards to trying, I'm sure you can muster a little more energy then that...!

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#4 jester

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Posted 16 April 2004 - 06:54 AM

They could have stuff in there that they encountered during their raids, but had no use for temselves. All the traders and travelling mages they must have eaten. :) levels could be like Durlag's tower and you have to come back for the last of them after UB.
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#5 Andyr

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Posted 16 April 2004 - 06:58 AM

How far from Amn is the Gnoll Stronghold? Not too far, is it?
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#6 -Guest-

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Posted 16 April 2004 - 07:06 AM

Have you given any thought to what might be inside the Gnoll stronghold that would be new, interesting, challenging and not too tough for a 3rd-5th level party to handle?

The Quest can be given in later stages of the game, for exmple in the City Of Baldurs Gate, Till than it can be locked, untill you get the Quest :lock:

#7 -McH-

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Posted 16 April 2004 - 07:09 AM

They could have stuff in there that they encountered during their raids, but had no use for temselves. All the traders and travelling mages they must have eaten. :) levels could be like Durlag's tower and you have to come back for the last of them after UB.

 
Gnoll Stronghold
This ancient fort was taken over by gnolls who made it their stronghold. The fort is also inhabited by xwarts, which are gnoll?s lackeys. The gnolls use it mainly as a base for their operations and to held their captured prisoners, which they either torture to death or eat.


Its an Ancient Fort, Interesting things can be inside, besides, it HAS windows, Conclution: There is something inside!!


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#8 JPS

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Posted 16 April 2004 - 07:09 AM

How far from Amn is the Gnoll Stronghold? Not too far, is it?

It's in the Cloudpeak mountains, isn't it? At least it's towards the bottom of the world map just like Beregost and the cloudpeak area with the dryad's tree.

Thinking of including it in Lands of Intrigue? (if not: why not include it in LoI? ;) )
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#9 JPS

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Posted 16 April 2004 - 07:12 AM

And regarding entering the fort: perhaps the original entrance has been destroyed, and now you have to enter it through one of the caves? It would probably be less work than editing the map to include a door.
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#10 jester

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Posted 16 April 2004 - 07:14 AM

This should be brought to Echon's attention. *crossing fingers*
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#11 -McH-

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Posted 16 April 2004 - 07:14 AM

And regarding entering the fort: perhaps the original entrance has been destroyed, and now you have to enter it through one of the caves? It would probably be less work than editing the map to include a door.

I thought about it too.. there is a Useless cave in this map out of three.. in this Cave there is only some Xwartz

#12 -Ashara-

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Posted 16 April 2004 - 07:26 AM

Have you given any thought to what might be inside the Gnoll stronghold that would be new, interesting, challenging and not too tough for a 3rd-5th level party to handle?

The Quest can be given in later stages of the game, for exmple in the City Of Baldurs Gate, Till than it can be locked, untill you get the Quest :lock:

How about a smaller challenge to start with? There are empty pits in stronghold. Can you write a scenario for a quest that connects a BG1 NPC (preferably Minsc or Dynaheir) to something in these pits? If you can, that's exactly the kind of thing we are looking for BG1NPC Phase II. :rolleyes:

#13 Rastor

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Posted 16 April 2004 - 07:40 AM

Why does this thread remind me of EverQuest all of a sudden?

I like the idea, but agree that the stronghold should be too much for a level 5-7 party to handle well. If you opened it up in say, Chapter 6, it shouldn't be too bad.
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#14 Hendryk

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Posted 16 April 2004 - 04:39 PM

Whatever is inside there is probably already there at the start of BG1 and, perhaps, controlling the gnolls. I'd prefer *some* explanation of why you can't get in at the same time you rescue Dynaheir and why you would even think of going back there later in the game.

Perhaps the main boss is a renegade Zhent, Red Wizard or Harper (depending on who is in the party) and you only get the tip from a contact in Chapter 5-6. The boss is a mage or cleric powerful enough to impress the gnolls into service and has a very interesting speciality of creating minor spell-casting Undead from the bodies of spell casters. That would explain why Dynaheir wasn't eaten at once. She was being saved for the boss' Undead crew (I guess he was away at the time or, if the party shilly-shallies too long after picking up Minsc, you don't find Dynaheir except as an Undead - a resurrectable Undead? - in chapter 5).

Of course, any of the three groups would want the boss' spell book to discover how he managed to create Undead that retained spell casting ability and they might also want the boss alive for interrogation, judgement or whatever. And Xzar, certainly, would want this wonderful spell for himself, rather than turning it back to his bosses. And whoever sent the party there might be planning a double-cross of some kind...
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#15 CamDawg

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Posted 17 April 2004 - 07:46 AM

Clearly it should be a dragon. Or a demi-lich. Possibly a tarrasque.

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#16 Hendryk

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Posted 17 April 2004 - 08:11 AM

Clearly it should be a dragon. Or a demi-lich. Possibly a tarrasque.

Only if the PC is named 'Bondari Reloads'.
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#17 GreyViper

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Posted 17 April 2004 - 08:28 AM

Clearly it should be a dragon. Or a demi-lich. Possibly a tarrasque.

Or *gasp* pack of gibberlings and kobolds. :P If the Gnolls use that place as dump, then maybe deep in the catacombs Ghouls make their lair and come up to clean out the leftovers.
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#18 McH

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Posted 17 April 2004 - 08:29 AM

Since its an Ancient Fort, I think that the Monsters that should be inside are All the Undead Forms, Skeletons, Zombies, Ghosts, And a Powerfull Lich.

A Wizard can give the Quest to retrieve a Tomb or Idol, at the same time he can give the Party a Ward or Item that will unlock the Enterance.

Also the party can investigate what happened in the Fort, why there are Undeads, what happened to the People who used to live there ( By talking to a Ghost or Two inside the Dungeon )

I agree that the Quest should be Given at chapter 5-6, when the parties are powerfull enough

Thats my opinion Anyway :D

#19 Mongoose87

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Posted 19 April 2004 - 01:47 PM

If it's a lich, it should be a weak one, so as to keep it from slaughtering any party within the BGI XP cap

#20 Echon

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Posted 19 April 2004 - 02:02 PM

If it's a lich, it should be a weak one, so as to keep it from slaughtering any party within the BGI XP cap

Oh, you mean one of the puny liches that only has the spellcasting abilities of an 18th-level wizard, fear aura and a permanently paralysing touch?

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