*Idea* Gnoll Stronghold ( BG1 )
#21
Posted 19 April 2004 - 02:12 PM
#22
Posted 19 April 2004 - 05:00 PM
a luch isn't appropriate here though. Nore are undead. Grnolls wouldn't go near the place otherwise.
#23 -McH-
Posted 20 April 2004 - 04:12 AM
well.. the entranace is blocked, so the Gnolls dont know what there is inside, Only when you get the quest you get the Key/Item/Ward that will unlock the Enterance, and since it is locked for many years till now, Undead is the most suitable for this Dungeon..a lich isn't appropriate here though. Nore are undead. Gnolls wouldn't go near the place otherwise.
And its dont have to be a lich.. it can be a wraith such as the one in Ulcaster
But thats my opinion anyway
#24
Posted 20 April 2004 - 04:31 AM
Free your mind
#25
Posted 20 April 2004 - 05:18 AM
Everything you say here is perfectly logical. Unfortunately, 'being logical' and 'being fun to play' aren't the same thing, IMO. I personally prefer a strong story element to quests and that would be tough to introduce to this kind of setting. And creating a challenging series of combats with the wretched BG1 Undead would be even more difficult. Of course, if the scenario is written for tutu, you'd also have BG2 Undead available but that call for very nice judgements on how tough to make the battles for the large range of possible party levels that might attempt it.Undeads have the nice side effect that they do not need much maintenance. An old buddy from Ulcaster could have moved in many years before the gnolls took over that stronghold. Since the entrance was blocked, the gnolls took hold of the accessible areas (prob the next level too) and left the rest to the undead which they blocked effectively making contact by collapsing the stairways.
This explains why I'm against a basic lair of trapped Undead. No story and a high probability of fights that are either boringly simple and repetitive or impossibly difficult. And no fun at all.