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Feral Spirit description


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#1 Feanor

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Posted 17 May 2004 - 02:39 AM

Maestro, I think the Feral Spirit's description needs some more details : I mean it should specify how much the AC is lowered and the immunities and resistances augmented. Also about the STR bonus.
Second : the description says that "paws are treated as +3 weapons". Whose ones ? The quotation is refering to the normal werewolf paws or to the ones of the GWW ?
Third : besides, I think the improvement given by the Feral Spirit to NWW and GWW should be separate. I mean the Feral Spirit should remain only for one of them (NWW or GWW) and create another one for the other form. I say that because NWW and GWW are quite different and should be some differences between their immunities, resistances and bonuses. And there is also the paws problem : +3 paws for normal werewolf is a great addition. BUT : the usual GWW did not have already +3 paws ? And, if so, using a HLA, his paws should not become +4 ?

#2 Schatten

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Posted 17 May 2004 - 04:00 AM

the weapon for both the ww is the same.
btw, are there any gww in ad&d? i couldnt find any info about them.
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#3 Feanor

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Posted 17 May 2004 - 04:13 AM

btw, are there any gww in ad&d? i couldnt find any info about them.


Neither do I, even though I looked for it untill I was going crazy. I did not find anything official and reliable.

#4 Schatten

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Posted 17 May 2004 - 05:19 AM

Neither do I, even though I looked for it untill I was going crazy. I did not find anything official and reliable.

seems they dont exist. perhaps a creation of bioware?

"the weapon for both the ww is the same."

ah, not entirely true. the one is +1 and the other +3 enchanted. :)


edit: i noticed the weapons from the monsters and the ones from the druid of refinements are quite different. why is that? :blink:

Edited by Schatten, 17 May 2004 - 05:30 AM.

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#5 T.G.Maestro

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Posted 17 May 2004 - 05:55 AM

Maestro, I think the Feral Spirit's description needs some more details : I mean it should specify how much the AC is lowered and the immunities and resistances augmented. Also about the STR bonus.

Sure, this can be done, but only by Littiz - so it will have to wait until he returns.

besides, I think the improvement given by the Feral Spirit to NWW and GWW should be separate. I mean the Feral Spirit should remain only for one of them (NWW or GWW) and create another one for the other form. I say that because NWW and GWW are quite different and should be some differences between their immunities, resistances and bonuses. And there is also the paws problem : +3 paws for normal werewolf is a great addition. BUT : the usual GWW did not have already +3 paws ? And, if so, using a HLA, his paws should not become +4 ?

No, I think they will remain united. Note that this HLA is not an improvement for any of the werewolf forms, but an improvement to the character's capability to control Lycanthropy. This way it boosts every forms.
I'm not 100% sure how it was handled in the last version of this HLA, but I think those resistance bonuses should INCREASE the stats, not SET them - which means that the two forms will have different values according to their starting scores.
You made a good point about the claws however. We shall ask Littiz about this one too.

i noticed the weapons from the monsters and the ones from the druid of refinements are quite different. why is that?

Because they different creatures. True, they are both werewolves, but one of them is an uncontrolled beast, and the other one is a strictly developed and controlled ability of a druid.
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#6 Rathwellin the Bard

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Posted 17 May 2004 - 07:03 AM

I'm pretty sure that the game default GWW paws are not treated a magical +3 weapons.

Weimer's Ease of Use documentation mentions that they were +2....

#7 Schatten

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Posted 17 May 2004 - 07:49 AM

my fault.
the creatures weapon is +3 but the shapeshifters weapon is +2. both the werewolf and the gww use the same weapon in orig bg2/tob. :)

edit: could this be a bug in the orig bg2 or why is there a lp and rp item but both the shifts create the rp?

Edited by Schatten, 17 May 2004 - 08:07 AM.

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#8 T.G.Maestro

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Posted 17 May 2004 - 07:54 AM

Part of the problem solved then. ;)
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#9 Feanor

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Posted 18 May 2004 - 01:22 AM

my fault.
the creatures weapon is +3 but the shapeshifters weapon is +2. both the werewolf and the gww use the same weapon in orig bg2/tob.


Ease-of-Use modifies the paws of the shapeshifter to be +3 weapons.
By the way, a question : the paws of GWW form do 2D8 damage. Only one of them or both (I mean if they do 2D8 damage together) ?

#10 T.G.Maestro

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Posted 18 May 2004 - 01:27 AM

I'll take a look at those files Feanor, I promise! ;) That is almost entirely the work of Littiz (except a part of the Feral Spirit HLA), and I don't know all the deatils of his modifications there.
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#11 Schatten

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Posted 18 May 2004 - 05:34 AM

:blink: one paw does 1d6 or is my game screwed up?
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#12 Feanor

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Posted 18 May 2004 - 07:42 AM

:blink: one paw does 1d6 or is my game screwed up?

:blink: What ? That's impossible ! Probably a bug somewhere...

Edited by Feanor, 18 May 2004 - 08:27 AM.


#13 Littiz

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Posted 18 May 2004 - 11:23 AM

I did that one IRRC, and I prefer "verbose" descriptions when possibile.
Not all spells are extremely detailed even in the original game, and players don't necessarily have to know everything :)
(this doesn't apply for forum visitors :D)

Edited by Littiz, 18 May 2004 - 11:24 AM.

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