Hey josh. Just downloaded your mod.
Here's a couple of things I would change.
Instead of issuing each file that you are just straight copying, stick em all in a directory and just copy the directory over. Saves loads of typing.
So, instead of this:
COPY ~azenMOD/AR01JC.are~ ~override/AR01JC.are~ // new area files, AR01JC
~azenMOD/AR01JC.mos~ ~override/AR01JC.mos~
~azenMOD/AR01JC.tis~ ~override/AR01JC.tis~
~azenMOD/AR01JC.wed~ ~override/AR01JC.wed~
~azenMOD/AR01JCHT.bmp~ ~override/AR01JCHT.bmp~
~azenMOD/AR01JCLM.bmp~ ~override/AR01JCLM.bmp~
~azenMOD/AR01JCSR.bmp~ ~override/AR01JCSR.bmp~
~azenMOD/AR02JC.are~ ~override/AR02JC.are~ // new area files, AR02JC
~azenMOD/AR02JC.bcs~ ~override/AR02JC.bcs~
~azenMOD/AR02JC.mos~ ~override/AR02JC.mos~
~azenMOD/AR02JC.tis~ ~override/AR02JC.tis~
~azenMOD/AR02JC.wed~ ~override/AR02JC.wed~
~azenMOD/AR02JCHT.bmp~ ~override/AR02JCHT.bmp~
~azenMOD/AR02JCLM.bmp~ ~override/AR02JCLM.bmp~
~azenMOD/AR02JCSR.bmp~ ~override/AR02JCSR.bmp~
~azenMOD/AR03JC.are~ ~override/AR03JC.are~ // new area files, AR03JC
~azenMOD/AR03JC.bcs~ ~override/AR03JC.bcs~
~azenMOD/AR03JC.mos~ ~override/AR03JC.mos~
~azenMOD/AR03JC.tis~ ~override/AR03JC.tis~
~azenMOD/AR03JC.wed~ ~override/AR03JC.wed~
~azenMOD/AR03JCHT.bmp~ ~override/AR03JCHT.bmp~
~azenMOD/AR03JCLM.bmp~ ~override/AR03JCLM.bmp~
~azenMOD/AR03JCSR.bmp~ ~override/AR03JCSR.bmp~
~azenMOD/ibootfox.bam~ ~override/ibootfox.bam~ // .bam for Boots of the Fox
~azenMOD/isw1aze.bam~ ~override/isw1aze.bam~ // .bam for Azurenkarath
~azenMOD/isw1var.bam~ ~override/isw1var.bam~ // .bam for Varscona
~azenMOD/sw1h06.itm~ ~override/sw1h06.itm~ // Varscona
~azenMOD/azenL.bmp~ ~override/azenL.bmp~ // large portrait
~azenMOD/azenS.bmp~ ~override/azenS.bmp~ // small portrait
~azenMOD/jc_aze00.wav~ ~override/jc_aze00.wav~ // azen sound files
~azenMOD/jc_aze01.wav~ ~override/jc_aze01.wav~
~azenMOD/jc_aze02.wav~ ~override/jc_aze02.wav~
~azenMOD/jc_aze03.wav~ ~override/jc_aze03.wav~
~azenMOD/jc_aze04.wav~ ~override/jc_aze04.wav~
~azenMOD/jc_aze05.wav~ ~override/jc_aze05.wav~
~azenMOD/jc_aze06.wav~ ~override/jc_aze06.wav~
~azenMOD/jc_aze07.wav~ ~override/jc_aze07.wav~
~azenMOD/jc_aze08.wav~ ~override/jc_aze08.wav~
~azenMOD/jc_aze09.wav~ ~override/jc_aze09.wav~
~azenMOD/jc_sar01.wav~ ~override/jc_sar01.wav~ // sare sound files
~azenMOD/jc_sar05.wav~ ~override/jc_sar05.wav~
~azenMOD/jc_sar12.wav~ ~override/jc_sar12.wav~
~azenMOD/jc_sar14.wav~ ~override/jc_sar14.wav~
~azenMOD/jc_azen.bcs~ ~override/jc_azen.bcs~ // azen script
~azenMOD/jc_batt.bcs~ ~override/jc_batt.bcs~ // battle horror trap script
~azenMOD/shout20.bcs~ ~override/shout20.bcs~ // sare override script
~azenMOD/tele02jc.bcs~ ~override/tele02jc.bcs~ // AR0602 teleport script
~azenMOD/ceskel01.cre~ ~override/ceskel01.cre~ // crypt skeleton
~azenMOD/AR0602.are~ ~override/AR0602.are~ // overwriting these files
~azenMOD/AR2000.are~ ~override/AR2000.are~
~azenMOD/AR2013.are~ ~override/AR2013.are~
~azenMOD/kpchap01.sto~ ~override/kpchap01.sto~
Stick all the straight-copyable files in a directory (I used copy as my directory name here) and issue this COPY action:
COPY ~azenMOD/copy~ ~override~
Another thing is you don't need the USING underneath your compile statement since you're not using a tra file (which you should be doing, tsk, tsk).
And, since, in your readme you say that it requires
ToB, you should have a REQUIRE_FILE ~data/25dialog.bif~ ~This mod requires
ToB, blah blah.~ below your BEGIN action to ensure that they have
ToB. Unfortunately, not everyone reads readme's.
Other than that, it looks good.