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Just starting out, a few tips needed


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#1 Jewels

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Posted 28 May 2004 - 10:16 AM

My first post here, so please bare with me.

I've looked at a lot of tutorials but some of them require some prior knowledge of one thing or another. I'm not making anything deep, I'm not even making a simple NPC yet. So far, I've simply played multiplayer and created extra characters. If I kick them out of the party, they just disappear forever. The only thing I need right now is for them to stay where they are or return to the copper coronet. I've looked at ghrey's tutorial on the J, B and P bits, but that was slightly different to what I'm looking for.

To be blunt, I don't have the game installed, so I can't try anything out right now. I'm just asking to see if there needs to be any script that needs to be added just so characters can stay in the game.

Edited by Jewels, 28 May 2004 - 10:16 AM.


#2 hlidskialf

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Posted 28 May 2004 - 10:23 AM

Get Weimer's Ease of Use mod, there's a component that sends MPlayer characters to the copper coronet when kicked out.

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#3 Rastor

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Posted 29 May 2004 - 11:29 AM

It should work if you assign a script to every player that just says:

IF
!InParty(Myself)
!InArea(Whatever the Copper Coronet Is)
THEN
RESPONSE #100
MoveToArea(Whatever the Copper Coronet Is) // This may not be the proper syntax, but there is a command that does this basic thing.
END
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#4 Jewels

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Posted 29 May 2004 - 04:19 PM

So all players I create myself are consider "Myself"? and not Player 1 or Player 2 etc..

#5 hlidskialf

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Posted 29 May 2004 - 11:06 PM

Umm... Too much to try and sum it up here. Check out some scripting tutorials for the details. If you're looking for a quick fix, use the EoU mod component as I suggested.

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#6 Kismet

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Posted 30 May 2004 - 06:45 AM

Myself refers to the creature running the script, whether or not created by you.

#7 Rastor

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Posted 30 May 2004 - 08:04 AM

Or the creature assigned to the script via the CutSceneID() command.
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