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NPC maker help


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#21 CamDawg

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Posted 04 June 2004 - 09:02 PM

@Guest
Please have the courage to sign in if you're going to flame someone. Before attacking someone over spelling and grammar, usually it's a good idea to check your own post for mistakes. ;)

THIEVE'S

Thieves.

@Warrior of Valor
Comparing starting equipment to what is available towards the end of the game (or that are earned from the more difficult battles) is not terribly relevant. A better baseline would be the types of weapons with which other NPCs start--as Rastor already pointed out, no NPC starts with items close to what you're proposing.

One possible solution would be for the weapons to start out a lot weaker and then upgrade as the character progresses. Even this will be subject to claims of powergaming and cheese if you can not find a legitimate, viable role-playing or storytelling reason for such an upgrade.

Most players are interested in the role-playing value and story of an NPC, not with a new character for powergaming. A better approach may be to write a detailed back story and history for the character, and then try to base his/her items and stats on what is reasonable, logical, and consistent within that framework.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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#22 Xaositect_Crayon

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Posted 05 June 2004 - 10:03 AM

Valor is your name... perchance... redmage?
Crayons are the most chaotic bananas there never will be....

#23 Warrior of Valor

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Posted 05 June 2004 - 03:31 PM

One possible solution would be for the weapons to start out a lot weaker and then upgrade as the character progresses. Even this will be subject to claims of powergaming and cheese if you can not find a legitimate, viable role-playing or storytelling reason for such an upgrade.

Most players are interested in the role-playing value and story of an NPC, not with a new character for powergaming. A better approach may be to write a detailed back story and history for the character, and then try to base his/her items and stats on what is reasonable, logical, and consistent within that framework.


Thank tou I'll try both of those

#24 Warrior of Valor

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Posted 05 June 2004 - 03:35 PM

Valor is your name... perchance... redmage?


No, why?

#25 Xaositect_Crayon

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Posted 05 June 2004 - 04:24 PM

go read 8bit theater.... :-P
Crayons are the most chaotic bananas there never will be....

#26 Warrior of Valor

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Posted 06 June 2004 - 10:57 AM

Whats that?

I gave Ha'Keim a breif history but it's on another computer so I'll get it in as soon as posible.

#27 Xaositect_Crayon

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Posted 06 June 2004 - 12:34 PM

it's an ff1 sprite comic... the ONLY good one
http://www.nuklearpower.com/
Crayons are the most chaotic bananas there never will be....

#28 Warrior of Valor

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Posted 08 July 2004 - 11:11 AM

This is what I got I made it short to let Ha'Keim tell his story when talking to you.

When you ask Ha'Keim of his past he's awkward but able to tell you of himself. Ha'Keim was born under two half-demon parents. After his birth Ha'Keim ran out on you and your father, Horkein, who raised him alone. In Ha'Keim's younger years Horkein was a tender and loving father. As Ha'Keim aged he was trained more intensively by his father, he also learned his father was a renowned pit fighter. Ha'Keim was trained with his favored weapons, katanas and scimitars, until his father was killed. So Ha'Keim being four-teen years old he did the one thing he could do well, he began pit fighting. When Ha'Keim's father died he left him a small stone and his magical katana which Horkein had named Ferocity. This magic blade grows in strength with an offering to Garagos. This blade can also speak to it's wielder. For many years Ha'Keim fought. When Ha'Keim turned twenty he developed a friend from his career choice and for four years they fought side-by-side and killed many enemies. Until the day Ha'Keim and Lorkol were attacked by a group of assassins. In the fierce combat the stone was stolen.

For two years Ha'Keim and Lorkol ran from bounty hunters as murderers. During these years Lorkol trained Ha'Keim in magic and song . Ha'Keim developed a love for the lyre. They made there way to a friend of Lorkol's and accessed a dimension door to Amn....

Any input?

#29 Warrior of Valor

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Posted 08 July 2004 - 11:12 AM

Sorry it took so long.

Heres an idea for his blade, it ties into his kills so at a certain amount of kills it can level up. Is that possable?


A rough idea of the leveling up.

Starts Katana +1 causes bleeding 1 damage every 4 seconds for 4 seconds

2nd level 40 kills 6000 gold Kings Tear and Rouge Stone
Katana +2 bleeding 1 damage every 2 seconds for 4 seconds

3rd level 90 Kills 9000 gold 3 Kings Tears 2 Rouge Stones
Katana +3 bleeding 2 damage every 1 second for 4 seconds

Final level 12000 gold 3 Kings Tears 2 Rouge Stones and Ha'Keim's stolen stone.
Katana +4 bleeding 2 damage every 1 second for 4 seconds absorbs 1 HP every 2 seconds for 4 seconds

Edited by Warrior of Valor, 08 July 2004 - 11:28 AM.