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v.2?


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#1 SConrad

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Posted 30 June 2004 - 07:34 AM

I've heard from here and there that a v.2 will be released with more improvements.

Which improvements is that, and is there any ETA on it?

Btw, thanks for one of the better mods there is...

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#2 the bigg

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Posted 30 June 2004 - 08:08 AM

Well, this is an hard subject. Littiz has around 30 minutes of modding per day, and I could end up the same way this autumn if I enter into the Uni I hope to. So, ETA is a bit odd.
We're still waiting for V1.4, anyway... Especially after my red-alert about CamDawg's "copied" fixes, it could still take some time.

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#3 SConrad

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Posted 30 June 2004 - 08:53 AM

OK, sounds good...

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#4 T.G.Maestro

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Posted 30 June 2004 - 09:03 AM

I can summarize you the intended additions in v2 SConrad. Some of them are more likely to get into the final v2 release than others, but as bigg said, this might change, depending on our time.

- Changes/additions to the HLA System (take a look at here, here and here.)

- ToB revised "Five-encounters" (more info can be found here)

- Creature Revisions part I (take a look at here).

But I guess I shouldn't say that one can find all this info if he/she takes a look at the forum (sub)titles... <_< :)
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#5 SConrad

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Posted 30 June 2004 - 10:58 AM

Looks great...

But I guess I shouldn't say that one can find all this info if he/she takes a look at the forum (sub)titles...

Yeah, yeah... I thought it'd be a lot easier to ask... ;)

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#6 T.G.Maestro

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Posted 02 July 2004 - 12:47 AM

Yeah, yeah... I thought it'd be a lot easier to ask...

Indeed... :lol:
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#7 Bane

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Posted 02 July 2004 - 04:03 AM

Will the 'five encounter' revision be compatible with ascension? I'll prolly have to delete it anyway because the very last battle is a complete headache anyway :wacko:
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#8 T.G.Maestro

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Posted 02 July 2004 - 04:21 AM

Yes, it will be compatible with Ascension. Well, not only compatible - it will REQUIRE Ascension to be installed, as it is completely build upon the Ascension version of those encounters. The "headache" difficulty will remain (in general), you can read the changes in the Five Revisions thread. ;)
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#9 Feanor

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Posted 25 July 2004 - 06:39 AM

Yes, it will be compatible with Ascension. Well, not only compatible - it will REQUIRE Ascension to be installed, as it is completely build upon the Ascension version of those encounters. The "headache" difficulty will remain (in general), you can read the changes in the Five Revisions thread. ;)

TG, Littiz, Bigg, version 2 will work without Ascension ? Only the boss revisions require Ascension or the entire mod ?

#10 T.G.Maestro

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Posted 26 July 2004 - 01:29 AM

TG, Littiz, Bigg, version 2 will work without Ascension ?

Hmm, I'm not sure at the moment. All I can say is that many of our intended modifications are based on Ascension ToB, which means that there is a good chance that it will be required. Still, there is a chance that only the Five Revisions will need, we'll see as we progress with the new components.
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#11 Feanor

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Posted 06 August 2004 - 09:31 AM

Do you intend to give additional HLA's to other classes too (except for those planned for the monk, the improved critical and toughness, which I know about) ?

#12 Rathwellin the Bard

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Posted 06 August 2004 - 10:40 AM

Sorcerers get one.

http://www.shsforums...opic=7928&st=39

#13 Rathwellin the Bard

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Posted 18 September 2004 - 11:15 AM

I've got another 2.0 question. Will savegames with the current versions of Refinements work if upgraded to 2.0?

For instance I *know* that there are problems when I take a game where characters have normal HLAs and then try to level them up in Refienments. Will this be an issue with 1.x to 2.0 as well?

#14 T.G.Maestro

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Posted 19 September 2004 - 08:45 PM

This is a question for you Littiz. ;)
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#15 the bigg

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Posted 20 September 2004 - 07:33 AM

* try to imagine I am Littiz ;) *
  • If you are an arhcer with Precision, you need to re-do it all.
  • Depending on how does Littiz implement the Blade Kit, a thief with use scrolls (either from HLA or from dual to mage) won't work. (If Littiz uses ADD_KIT, as per my suggestion, and places it after the thief code, it won't work. If Littiz changes the main 2da and you blade is at level greater than 27, it won't work).
  • If any other existing HLA got changed / removed, please TGM tell me

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#16 T.G.Maestro

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Posted 20 September 2004 - 09:51 AM

AFAIK we only modify some monk HLAs, the Tracking and Precision abilities, and thats it... :unsure:
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#17 hlidskialf

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Posted 20 September 2004 - 10:24 AM

Hey, what's the eta on this version btw?

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#18 Rathwellin the Bard

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Posted 20 September 2004 - 11:00 AM

AFAIK we only modify some monk HLAs, the Tracking and Precision abilities, and thats it... :unsure:

... Sorcerer (shockwave).

;)

#19 T.G.Maestro

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Posted 20 September 2004 - 11:39 AM

... Sorcerer (shockwave).

Yup, but thats a new one - I was referring to modified abilities.

Hey, what's the eta on this version btw?

Hard to guess - it depends on the components we decide to include.
If it will be a pure v1 with an improved HLA System component (mostly monk changes, and some other HLAs included), it can come out in 1-2 weeks. If we include the first part of the Five Revisions component (Illasera), the release date will be delayed to the middle of October. And in case we choose to do all the work on the Five Revisions... well, that can be out anytime between november and december... ;)
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#20 Littiz

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Posted 20 September 2004 - 11:57 AM

If you are an arhcer with Precision, you need to re-do it all.


Hm, what do you mean?
Precision has been changed, but the name remains the same.
Saved characters should simply get in use the updated version.

Depending on how does Littiz implement the Blade Kit, a thief with use scrolls (either from HLA or from dual to mage) won't work. (If Littiz uses ADD_KIT, as per my suggestion, and places it after the thief code, it won't work.

Sorry, after 11 hours of work I might be running a little out of concentration...
If we place the new "shadow" kit after the others, the positions shouldn't change.
(I mean, if one just uninstalls and then installs the new version of Refinements)
But probably I'm missing something ATM.


Basically monks will change the most.
For instance, an old "saved" monk could have Snatch Missiles, an ability which will be removed in version 2.
So yes, some problems with the saves are possible.

But, trust my words: the new monk table alone will be worth of it (I mean, *if* TGM accepts my alternative and theorethically correct version for Inner Time :P :D :P :D )

Edited by Littiz, 20 September 2004 - 11:58 AM.

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