Hi you guys
#21
Posted 19 July 2004 - 02:09 PM
Also, the IESDP is temporarily at Gibberlings Three til TeamBG returns.
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#22
Posted 19 July 2004 - 03:02 PM
Slashing, Chrushing, piercing, missile, MagicCold, MagicFire..
I allready set up the first 4 on most armor..I just messed up the percentages...thanx!
B.t.w. - I got IE and IESDP and I've look at the .2da files, but I couldn't find no file which ties races and classes. (I WANNA MAKE ELVEN PALADINS!!!)
I did howeverr, change some race modifiers..
ELF: -1 STR, -1 CONST, +2 DEX, +1 INT
DWARF: -1 DEX, -1 CHA, +2 CONST
- Vision of Escaflowne fan
- Modeler and modder
#23
Posted 19 July 2004 - 03:58 PM
崇高与滑稽
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#24
Posted 19 July 2004 - 03:59 PM
re: elven paladins, i think yr looking for kittable.2da:
kittable.2da
This file assigns identifiers used in names of K_*_*.2DA files to the classes / races - it is responsible for races kit restrictions.
First column is class name
Other columns are entitled by the races names. They consists of the 2DA filenames in format K_(first letter of class name)_(first letter of race name).2DA& (for example K_C_HE for Cleric Half-elf)
and, for elven paladins, K_P_E.2da.
but i think this only restricts *kits*, not classes: my K_P_E has entries, which might suggest elves can already be pally kits, which they can't... i'll keep looking.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#25
Posted 20 July 2004 - 12:21 AM
1) Create a fighter kit for Elves called "Paladin". Give it all the restrictions, profs, etc... that a Paladin has.
2) Create a script, call it say ELF_P.bcs that looks like this:
IF Global("ChangeClass","LOCALS",0) THEN RESPONSE #100 SetGlobal("ChangeClass","LOCALS",1) ChangeClass(Myself,PALADIN) END
3) Create a spell (SPCLELF) which assigns the script to the character in the Specific script slot. This will be self-removing upon reloading the game. (It's a non-permanent slot.) Also use it to change the appropriate titles to Paladin.
4) In the CLABxxxx.2da for the kit apply the spell. AP_SPCLELF
Now you can choose to be an Elf Paladin (sorta) upon creation. OR to be really easy, just save the above script as a .bs file, and add it a character after creation from the customize screen. You can thus set up any class/race combo you want. (You are still restricted to existing class combinations though. No Sorcerer/Barbarians for example.)
The great wolf Fenrir gapes ever at the dwelling of the gods.
#26
Posted 20 July 2004 - 04:21 AM
If you know how to do that, could you do it? PWETTY PWEEEEEAAASEEE...
P.S. - it looks like that Damage REduction Modifier thing isn't working....
I gave one Party member a plate with 10% reduction to all, and a palte with 90% reduction to all to another one. Gave them both basic bastard swords and let them fight.
I noticed no difference in damage dealt.. not even when I removed the armor.
Is that modifier even working?????
- Vision of Escaflowne fan
- Modeler and modder
#27
Posted 20 July 2004 - 07:58 AM
it uses opcodes 86, 87, 88, 89 (ie reduction from slashing, crushing, piercing and missiles). they have:
Target: 1 Self
Timing: 0-Duration (but for armour, it'd be 2-While equiped)
Statistic: 40 (cos it reduces damage by 40%)
Probability: 0-100
Type: 0 (which is listed as cumulative modifier)
so i think what's happening is the spell is applying an extra -40% damage to each hit, rather than reducing the damage of each hit before it's applied.
Edited by seanas, 20 July 2004 - 08:03 AM.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#28
Posted 20 July 2004 - 10:27 AM
Type 0 is for straight number cumulative (damage + midifier)
I used type 02
I tried using type 0 with a -6 modifier (Which should maen Damage = Damage + modifier), but It doesn't seem to work either..
I'm Lost!
- Vision of Escaflowne fan
- Modeler and modder
#29
Posted 20 July 2004 - 01:56 PM
IT IS ALIVE!!!!
I got it working!
You were right seanas, it is the 00 Type Modifier.
Wit hstatistic set to 70, 70% of damage will be absorbed.
Now, the ponly thing left to do is balance it a bit..
For how much of damage soaking should I go max (for Full Plate Mail)??
70%?
60%?
50%?
I better posta pool
- Vision of Escaflowne fan
- Modeler and modder
#30
Posted 22 July 2004 - 07:09 AM
I searched trough the whole Dialog.tkl and found nothing!
- Vision of Escaflowne fan
- Modeler and modder
#31
Posted 22 July 2004 - 09:24 AM
just kidding.
崇高与滑稽
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#32
Posted 22 July 2004 - 12:53 PM
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- Modeler and modder
#33
Posted 22 July 2004 - 02:21 PM
other than that, I have no idea.
崇高与滑稽
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#34
Posted 22 July 2004 - 02:28 PM
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#35
Posted 22 July 2004 - 02:40 PM
- Vision of Escaflowne fan
- Modeler and modder
#36
Posted 22 July 2004 - 03:23 PM
If you use NI to look at NALIA.DLG and go to response trigger 34 and some others below it, that should be what you are looking for.....
(If you haven't got NI then I could find it with Weidu for you)
ok, if you prefere to weidu just decompile nalia.dlg to a .d file and look for this (and others like it)
IF ~Class(Player1,FIGHTER_ALL)
Vash: "Normally when you buy an old, used bike, you're supposed to repair it before riding it!"
Wolfwood: "Are you dissing my beautiful shiny Angelina II?!?"
Vash: "I'm dissing YOU, not your stupid broken bike!"
It's all happening here
#37
Posted 22 July 2004 - 03:27 PM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#38
Posted 22 July 2004 - 03:35 PM
I used NI, I just went on the nalia.dlg and used find with 'just this file' (I used 'fighter') and had just 'include trigger and action scipts' box checked.A question: How do you search for the condition? With NI? DLTCEP? InfExp? WeiDU?
Vash: "Normally when you buy an old, used bike, you're supposed to repair it before riding it!"
Wolfwood: "Are you dissing my beautiful shiny Angelina II?!?"
Vash: "I'm dissing YOU, not your stupid broken bike!"
It's all happening here
#39
Posted 23 July 2004 - 06:19 AM
Can anyone send me a Nali.dlg where the damn thing will work?
- Vision of Escaflowne fan
- Modeler and modder
#40
Posted 23 July 2004 - 08:52 AM
You will want to replace IF ~Class(Player1,FIGHTER_ALL)I have exported Nalia.dlg and removed the condition, but still nothing..
Can anyone send me a Nali.dlg where the damn thing will work?
with
IF ~Class(Player1,PALADIN_ALL)
but make sure that you have done it for all the lines like this (not how many all together)and you will have to do the same as this for NALIAJ.DLG if Nalia is in your party.
If that still doesn't work, then I'll post a nalia.dlg that does work for you
Vash: "Normally when you buy an old, used bike, you're supposed to repair it before riding it!"
Wolfwood: "Are you dissing my beautiful shiny Angelina II?!?"
Vash: "I'm dissing YOU, not your stupid broken bike!"
It's all happening here