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kevmus

Member Since 02 Jun 2008
Offline Last Active Nov 12 2022 06:15 PM

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Red Dragon Summoning spell: Weidu version

25 May 2009 - 02:47 PM

The Red Dragon Summoning Spell mod has been updated and is now available with macOS and Linux support.
 

Version 2.0.0 is ToB, BGT, BG2:EE and EET compatible, and provides new French, Russian and Spanish translations.

 

 

This mod adds a new 9th level spell scroll in Ribald's secret stock of items.

:excl:  You must not use it everywhere because Red Dragon is a very big monster and can block your characters.

!!! And don't forget that using it too much will remove pleasure of the game !!!

 

 


 

Readme

 

SHS Download Center


SHS official GitHub alternate download center
 



Change log:

  • Added dragonsummon.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed Setup-DragonSummon.tp2 -> dragonsummon.tp2 to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `REQUIRE_PREDICATE` conditions to avoid installing the mod in inaccurate games.
  • Added component `DESIGNATED` number and "red_dragon_summoning_spell" `LABEL`.
  • Added missing `HANDLE_CHARSETS` function to convert string entries for EE games.
  • Removed `READLN` action and included into main component the option adding the scroll in Ribald's secret stock of items, to support AL|EN's "Project Infinity".
  • Added native BG2:EE and EET compatibility.
  • Added new spell and scroll icon.
  • Fixed wrong spell level (9 - was 7).
  • Wrote an accurate spell description.
  • Added French translation (thanks Gwendolyne).
  • Added Russian translation (thanks Fess and Austin).
  • Added Spanish translation (thanks Lisandro).
  • Updated translations (Gwendolyne and Austin).
  • Updated and renamed readme file to dragonsummon-readme-english.txt, then moved it into new "readme" folder.
  • Removed useless "backup" folder.
  • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.

     



Original message

 

Spoiler


Is it possible to remove set traps from an NPC thief?

07 June 2008 - 11:16 AM

Here's the thing, I want to make an NPC thief with his own custom kit, and was wondering whether there was any way to remove the "set traps" skill? (IE: not allow player to put points in it)