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Calliea

Member Since 05 Oct 2008
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Posts I've Made

In Topic: SoA playthrough bug summary (Tactics version)

12 March 2010 - 09:27 AM

@Miloch

1. Posts above answered that, I suppose. Surely better than I can, because I'm not 100% sure which mod does what to be honest :rolleyes:

2. As I said - no idea.

5. Sorry! I should've thought about that and get the area codes when I was in those. Didn't even cross my mind, I must mind this in the future!

8. Next time she gets a negative effect I shall see about that and then reply to this point with some sense.

12. I don't think I have. I was using "only BG2" option in the install so it shouldn't install suck component (and I don't see it in the weidu.log). I've actually managed to encounter this bug again and now I suppose it's not really weapon's fault, but Jaheira's. A random "Bastard sword", the one from the Yaga-Shura's lair, unenchanted, provoked the crash when she took it.
EDIT: Actually same thing happens to Sarevok as well, and I've tried to put it as single weapon so it can't be the dw issue. But Kivan can use it without a problem.

13. Thanks :lol:

22. No matter how buglessly IA installed, this issue persisted still. I always had to add those two files to the override.



I also noticed one weird thing. It happened twice - I had a problem with the map, and somehow reinstalling the map and those 2 or so mods installed behind it... deleted my bgmain.exe Completely, it faded off the surface of the folders at all. I had to use one from some backup and it worked fine, but if I didn't have a modded one, the install would be dead. Just a weird bug  :unsure:

In Topic: After all the battles...

10 March 2010 - 01:42 PM

I'd posted it there yesterday, I think. I just always have a different nickname to confuse people and myself :hug:

In Topic: After all the battles...

09 March 2010 - 06:48 AM

You should report that to the Neh'thaniel bug thread :) (unless it's already been fixed - in which case it wouldn't hurt anyway :lol:) They're updating the mod almost everyday now though. Now THAT's cool!! :coolthumb:



Hah I know, I have them on my watch. And they're adding more content still too! :wub: I just didn't want to report something that's not a bug so I wanted to ask here first.

In Topic: After all the battles...

09 March 2010 - 06:33 AM

Weird. I think I've managed to trigger that talk of Neh'taniels by setting the SK#SarevokTalk global to 1 in-game.

But.

IF
        InParty(Myself)
        InParty("Sarevok")
        Global("SK#NehtRomanceActive","GLOBAL",2)
        RealGlobalTimerExpired("N#LoveTalkTimeTOB","GLOBAL")
        Global("SK#SecondTalk","GLOBAL",2)
        Global("SK#SarevokTalk","GLOBAL",0)
        !StateCheck(Player1,CD_STATE_NOTVALID)
        !StateCheck(Myself,CD_STATE_NOTVALID)
THEN
        RESPONSE #100
                ActionOverride(Player1,DisplayString(Myself,184952)) // Running block 43 of SK#NEH25.BCS
                SetGlobal("SarevokTalk","GLOBAL",1)
END

That's the block I've had in my .bcs and I've noticed that in the very last verse there seems to be no SK# prefix. I added it and the talk triggered on game-load. Did I do something moronic or did I fix this thing cause I actually am not sure what I'm doing so :unsure:

In Topic: After all the battles...

08 March 2010 - 05:18 PM

Worked like a charm, Berelinde! She's all fixed :hug: Well, *hopefully*. I mean, if other talks will trigger?

Although, since I've found the thing with Neh'taniel and Sarevok, I wonder still what causes is/how to fix it (after all, in their case, Viconia isn't present in the party) :) Especially since I'd like to see their banters... I only took Sarevok in for the talks anyway. Either he talks or he gets his butt righteously kicked.