Jump to content


lac

Member Since 05 Nov 2008
Offline Last Active Sep 15 2010 08:04 PM

Topics I've Started

Where is lowden?

12 May 2010 - 09:40 PM

I've selected Stories Bones Tell and ran my mouse cursor all over the pool of blood in the dismembered crypt and haven't found him.  Can somebody tell me where I should be looking harder?

Also, I have found Quint's poison charm, but its not 'outside of Ojo's house'.  So does Gris have a different stash there?  If so, I cannot find it, either.

pendant quest crashing

09 May 2010 - 09:15 PM

Files stored http://www2.openend....h1-rake_chaser/

It's not completely reproducible, but I have managed to make it happen twice (and not happen 4 times).  From the save:
  • talk to rake_chaser
  • be interrupted by the dandy
  • end up fighting the dandy, kill him
  • talk to the rake again
  • have a zombie be created, fight it
  • repeat for at least 2 more zombies
  • quickload that save
  • BOOM

Note: I think that the dancy should be carrying something nicer than a rusty knife.  The description says sabre, which wouldn't fit PST,  but surely we could equip him with a stiletto?

I think that the dead duelist is too articulate for a zombie, and needs a new dialog for his zombie state.

Thanks very much for restoring this quest.  Do you need any more information than what I provided?

How is one supposed to find out where Pharod is getting the bodies for

09 May 2010 - 05:45 AM

It's been so long since I have played this, that the condition of my memories is not a lot better than TNO's. But I think I am remembering something. Right now I'm a level 6 magician who has wandered into Pharod's lair for the first time. I have been given the quest from Emoric to "find out where Pharod is getting the bodies".

I have as stats:
  • int 18 (base 15) [3 points in 2 tattoos]
  • wis 21 (base 20) [2 points in a tattoo]
  • chr 19 (base 3) [16 points due to the "friends" spell cast 2x]

Now the way I remember things, when you start asking Pharod questions, one of the questions you can ask is 'where are the bodies coming from?'. And I remember that you then either have to lie to him that you won't tell anybody, or vow that you won't tell anybody before he will tell you. Plus, there is a third option, where some stat or stats are required (I have the stirrings of a memory, charisma)where you can insult him and he is so eager to impress you that he boasts about where he is getting the bodies. Thus it is possible to find out without lying or breaking a vow.

I'm not getting this conversational path. The things I can ask about are:
  • the jaunt to the mortuary
  • what is this place?
  • the missing journal
  • repeat Reekwinds tale about Pharod
  • farewell

and I think I have searched all the paths enough that it isn't a sub-topic and I have just missed it.

So -- Have I misremembered? Have you changed things? Have I made a silly error in finding the correct conversational branch? Have I found a reason to not walk around with 3 charisma (and the ability to cast "friends" as needed)? or have I found a bug? The 16 charisma boost was still alive and well as I finished talking to Pharod, so it's not that it ran out in the middle of the chat.

Incidentally, the ease at which I walk around with 3 charisma may indicate that a friends spell that stacks combined with one that always gives +8 in charisma is just too powerful. Or, if this is the reason that I cannot get this conversational path out of Pharod, and it is intentionalin order to force people like me to put some character points in charisma, then 'unlocked stats' needs to come with a strong warning about this.

Thank you. In case the tone of the above sounds like I am griping -- I am having a blast and am most grateful for these mods.

A giant skeleton in the mortuary ignores me

04 May 2010 - 08:18 PM

I started a new game to check something, with a character with only 8 intelligence. I proceeded to do things in the Mortuary, and went downstairs, and got the tome of Bone and Ash. I began work destroying the skeletons. To destroy the first one I needed to refer to the tome, as expected.
For the second one I could just remember what I had done with the first one, so just start with trying to dispell the enchantment -- also expected. Destroying the second giant skeleton made TNO go up one level, which I took and placed a skill point in int. Destroying the third went precisely as destroying the second (except that Morte went up a level). But I couldn't initiate a dialog with the fourth giant skeleton. I saved my game, and on reload I could -- but it was as if this was the first giant skeleton I had seen -- I had to examine it, and its armour, and refer to the tome again.

I have that save, should anybody want it. When I went back to an earlier save,(the autosave before going downstairs) the problem did not reoccur.

minor bug in stackable items

01 May 2010 - 03:28 AM

If a character gives items he is carrying to another party member, they go into a fresh inventory slot and do not stack with the existing ones that other party member already was carrying.