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Lunaris

Member Since 06 Feb 2009
Offline Last Active Jan 11 2015 01:53 PM

Posts I've Made

In Topic: Friendly/neutral creatures turning hostile

06 January 2015 - 01:52 PM

My install order is exactly as described in BWP installation guide, though I realize the guide does mention that BP and SCS don't like each other. However, given my previous experience with older versions of the mods, which were pretty much compatible if installed in correct order, I didn't expect any critical bugs. I'll try to uninstall the parts of BP installed after the SCS and then reinstall SCS. Each mod offers some specific content, which is, I guess, why some people (like me) tend to install both mods despite the warnings in BWP. Anyway, thanks for your help guys. :new_thumbs:


In Topic: Friendly/neutral creatures turning hostile

05 January 2015 - 02:46 PM

^^ no effect :wacko:


In Topic: Friendly/neutral creatures turning hostile

05 January 2015 - 12:46 PM

^^ I installed the LStest mod and it does seem that SCS, namely DW#GPSHM.BCS file (blocks 2, 7, 13, 25, 31, 37), is indeed responsible. Unfortunately those bugfixes from the G3 forums didn't help and I don't really understand the change-log thing. My coding skills are not good enough to find out what causes the problem, so I'll try to create an account at G3 (doesn't seem to be working now) and ask there.


In Topic: Friendly/neutral creatures turning hostile

05 January 2015 - 12:13 AM

tomkaz: Creatures in my game do attack, but it doesn't matter that much. How did you solve for example the Duchal palace battle? Both duke Belt and Lila Jannath are gonna be hostile and therefore won't talk to charname, won't teleport the party to the thieves guild. Spawning them again via CluaConsole might do the trick, but... :crazy:

 

The Imp: Thanks. Can you think of any solution? Or do you think it would be better to ask in G3 forums instead? 

 

edit: I found a bugfix thread for SC Stratagems v28 in the G3 forums, hopefully it works. Thanks again The Imp.