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shohy

Member Since 13 Mar 2009
Offline Last Active Feb 18 2024 06:06 AM

Posts I've Made

In Topic: [MOD] Bard Song Switching (Icewind Mode) V4.1

15 February 2024 - 06:08 PM

    V4.1    Kit descriptions of all bards will also be modified to show all of the adjustments (including instructions for the Chorus and Custom AI).
    The Custom AI and the Kit Adjustment are combined into one component.

    V4.0    No longer supports no-EE games.
    New component of The Chorus, with which a battle song can be enhanced by multiple bards performing at the same time. A leader of chorus should be designated first.
    According to the original settings of bards in EE games, Battle Songs do not work on deaf creatures (except The Song of Kaudies); and the bards are forced to be visible while singing.
    Tymora's Melody can be learned before The Song of Kaudies, the same as Icewind Dale.
    Changed the settings that Enhanced Bard Songs only work on 6 teammates, they work on all friendly creatures around now.
    For lingering Enhanced Songs, extra bounses for bards themselves alse last for 2 extra rounds now.
    A custom AI for bards in this MOD only.
    Better compatibility.

    V3.1    Better compatibility. All Bard HLA revisions of other MODs will remain only if this MOD is installed after all of them. And no more error messages will appear no matter how names of HLA tabs are altered by such MODs.


In Topic: Diablo2 Kit Pack Series for Tob & EE v230326

12 April 2023 - 11:49 PM

Barbarian: On EET, I can't select the D2 Barbarian at character creation.  Barbarian is a Fighter kit, not a separate class entry like in vanilla.

Druid: Armageddon looks like a cheap special effect from a low budget movie.  Talk with OlvynChuru, author of OlvynSpells, about using or adapting his OlvynTweaks component which tweaks meteor swarm to have it shoot individual damaging meteors in an area.  I think that's the effect you intended, and it's closer to its source material.

Why are armageddon and hurricane not allowed to be cast simultaneously with the new overwriting the old?  It seems strange.

Arctic blast barely has any graphic.

For fire trail graphics, I recommend talking with OlvynChuru and using his wall of fire graphic.  Also note that the firestorm graphic looks like fire and may be a fair substitute.

Necromancer: Using revive on a blood golem killed the golem, resummoned the blood golem, and also made the revive.

Poison nova seems like it should shoot out green poison drop projectiles, more similar to frozen orb.

Sorcerer: The OlvynSpells wall of fire looks better.

Overall: I was largely disappointed with graphical reuse from the BG(EE) engine.  I know ripping every frame of animation from hundreds of abilities is a lot.  The default graphics that bugged me the most besides the things i mentioned above were the D2 Druid shapeshift forms, blizzard, glacial spike, nova & frost nova, and the vine spells and wisps (Oak Sage, Spirit of Barbs, and Heart of the Wolverine).  I know that some D2 graphics are already in place, and you used these to set such a high standard that the contrast felt awkward.

I'm still glad these kits are publicly released so I can use them.

Thankee!
I didn't test the Barbarian on EET, but it works well in BGEE and EE2. It is surely a Fighter kit.

The graphics in OlvynSpells are excellent, but it takes time for me to learn about them.

Armageddon and Hurricane have much greater durations than the original spells in Diablo II. If they're allowed to perform together in BG2, I think their durations should be shorten.

Revive will no longer work on allies in the next version.

I've thought about starting an Assassin with maximum Trap Setting skill, but that only works after game begins, not on character generation, so it may have limited sense.

I think the Hydra is powerful enough...it can easily exceed a total damage of 600, and works well outside of visual range. Besides, it can rapidly destroy Spell Turning and Spell Deflection of hostile mages.

Blaze makes damage for every second, leading on a enemy to run after you for 1 round will cause over 250 damage, it's a frighteningly amount for a level 4 spell.

Casting speed of some spells will be adjusted on considering their cooldown time in Diablo II as a reference.

I've written some scripts for those Kits to handle buffing and fighting with skills, but require more time for testing.

Thanks for your advice again!

In Topic: Diablo2 Kit Pack Series for Tob & EE v230326

26 March 2023 - 01:00 PM

Does this mean that more than one of each D2 kit can be in a party together - at least on EE - and things work?  For example, can a party of 6 Paladins work together if they use different auras?

Thankee!
More than one Paladins and Barbarians are OK, but not for the remained 5 kits.
I've got your suggestions for Scripts, Hydra and Fire Blast, a patch will be built later for them.
 
The Assassin attains 2 points in Two Weapon Style only after game begins.
The Assassin doesn't have normal traps, setting traps is surely succeed no matter how many points on Trap Setting. 
Cyclone Armor can prevent self-stacking already.

In Topic: Jamella's Diablo2 Item Store v2.0

26 March 2023 - 05:39 AM

A new version 14 years latter.

 

V2.0 Interact with Diablo2 Kits MOD, and all spell effects are exactly made the same to that MOD.
Players can make choice from some available locations for Jamella to appear, but she only appears once.
Jamella now opens a store for free trading, but your funds is limited.
Added dozens of items.
Optimizations by the new functions of enhanced edition.
All equipments have their original icons in Diablo2.
A lot of detail changes and balance adjustments.