Jump to content


OneEyedPhoenix

Member Since 06 Sep 2009
Offline Last Active Dec 08 2011 08:32 AM

Posts I've Made

In Topic: Imoen Romance dead?

18 January 2010 - 03:27 PM

Well, the site is showing signs of life, at least: http://www.blindmonkey.org/

Good to see . ..


Yeah right...

"Spam, spam oh wonderful spam!"

If nobody cares to clean up the forum it's definitely a bad sign.

In Topic: BW-Balancer general feedback thread

04 January 2010 - 04:28 PM

Anybody know an efficient way of listing all the changes a mod does to the game?
I have been typing out this information by hand reading from the mods tp2, baf ,itm and spl files.
This, needless to say, is a timeconsuming and tiresome way of doing it, but lacking a better way I don't see how this can be avoided.
If anybody could suggest a better way of doing I would be very grateful and it would definitely speed up the project a lot.

In Topic: Balancing DSotSC for BWP

04 January 2010 - 04:08 PM

I did not make a list of the items that were lost because it was a while ago and I was busy with a CtB update but I did do some area edits and I could find them again.  Some of those could have been DS also.


I have made a very thorough modders reference for when we start deciding what to change, so I have a good overview of which items are not actually ingame (and how many ingame copies there are of the rest).

Maybe reduce the saves and the attacks and reduce the AC like you did.  Making it miscast magic and cursed is not improving anything and changes the item quality rather than balancing it.  That constitutes content change (normal to cursed) and why would mage bracers forged by a fighter mage miscast magic 100%?  Also you could reduce 25% MR to 5% or 10%.  All the abilities are just reduced following similar procedures in your balancing of other items.  This was the only one I disagree with  ;)


I agree, that one would have been content change rather than balancing. I think I suggested it to have some item variation.

This reminds me of a technical point which ought to be discussed however. Many of these items are quite boring while others are just way overpowered. Adding drawbacks to overpowered items or giving more interesting effects to boring items is an alternate way of balancing/revising these. I think that was why I didn't nerf the mentioned bracers all that much. Maybe a mage made them for when he had run out of spells... What do you guys think?

Special:
  Increased Attacks
  Increased Saving Throws

Could those be a bit more specific, like:

Special:
+1 Attacks per round
+1 to all Saving Throws

0r the like.


Perhaps. They are going to have to be changed at any rate.

In Topic: BW-Balancer general feedback thread

02 January 2010 - 12:12 PM

@OneEyedPhoenix
Weapons of the BGT-part:

+5 Weapons in BG1:
Defender +5 (Drizzt)

+4 Weapons in BG1:
Flame Tongue +4, Warhammer +1/+4 vs Giantkin

+3 Weapons in BG1:
Martial Staff +3, Frostbrand +3 (Drizzt), Kiel's Morning Star, Cursed Sword of berserking +3, Xan's Moonblade +3, Sling +3, Cursed Spear Backbiter +3, Staff of striking +3 (charges), Bastard Sword +1/+3 vs shapeshifters, Short Sword of backstabbing +3, Two-handed Sword +3 'The world's edge', Heavy Crossbow of accuracy +5


Thanks again 10th.

So far I see game alterations. If you plan on doing it to someone else's mod you might want to ask if its ok to alter their mods files first.


As stated elsewhere this is a mod to balance other mods. Source mods will not be touched.

I also agree that the "masterwork" and "fine" weapons mods could be better, though I thought there were way too many magical items in BG1 without them.

In Topic: BW-Balancer general feedback thread

02 January 2010 - 07:42 AM

Good to know that you're only nerfing the itamz :P


Plus removing duplicate items. (At least where the description suggests that the item is unique)

I was thinking that weapons should be allowed to have up to +3 enchantment in BG1, and armor up to AC: 0 (in tune with already existing vanilla items). Some of the mods do indeed add some encounters that surpass vanilla BG1 in difficulty, thus I see no problem in adding a few more +3 weapons (as far as I remember only Drizzt's scimitars were that heavily enchanted in vanilla BG1 [in addition to the cursed sword]). Though these should be unique (no generic +3 weapons) and not too easily obtainable.