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Vlar

Member Since 05 Apr 2010
Offline Last Active Feb 20 2015 08:42 PM

Topics I've Started

Dark Horizons, DSotSC and NTotSC *unpowered* and revised

26 May 2014 - 11:50 PM

Dark Horizons, DSotSC and NTotSC *unpowered* and revised
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No files for the moment.. Work in progress


This is a revision of most items and (to a lesser extent) creatures of the aforementioned mods. Also the item descriptions have been updated. The changes are:

Dark Horizons: most items have been altered (much less overpowered), and in many cases fixed, so that proficiencies/exclusion flags are correct, and the descriptions match the effects of the items. Prices for items not sold in stores have been drastically reduced, and prices for those sold in stores have been 'standardized' (on par with standard BG items). Creatures don't give crazy amount of XP anymore, and they don't carry uber-stuff anymore: DH items are still there (toned down), but most non-DH magical items have been replaced by non-magical or made undroppable.

DSotSC: new icons for mage spells and scrolls (no more white scrolls and horrible spellbook icons), priest spells have been 'deactivated' except a couple that have been toned down but are still there (priest spells are automatically gained at level up and I didn't want out-of-contest spells). Minor fixes to items and creatures (much less than with DH), often with lowered prices (so you won't get rich).

NTotSC: minor fixes to items, many more to creatures (less XP, powerful non-unique items made undroppable). NTotSC adds few items by itself, but many creatures had powerful BG2 or DSotSC equipment (not anymore).
 
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Changes to items:

- lowered THAC0 and damage bonus (most are +1, some is +2)
- special effects like slow/stun/kill have been granted a save most of the time, and the effect kicks in only 10-20% of successful hits
- saving throw and AC bonuses generally lowered (most give +1 instead of +2 or +3).
- cutlasses get the scimitar proficiency when using the ninja-to fix (they were moved to short sword, because of S1 animation instead of SC, that has been restored)
- missile weapons and ammos can't be used by kensai/cavalier, corrected flags for armors, and weapons that monk can't use
- prices for items not sold in stores have been reduced, and prices for those sold in stores have been 'standardized' (on par with standard BG items)

- items with magical abilities often recharge after rest (1/day), but are generally less powerful
 
Changes to creatures:

- less XP (depending on level and class, mages still give lots of XP)
- some creatures have higher level (I didn't modify HPs, but you can use BG2 Tweaks 'max HPs for everybody' component)
- non-unique DH magical items often replaced by non-magical items, or made undroppable
- DH extra healing potions replaced by BG2 ones
- lower amounts of magical ammos (arrows of dispelling/detonation etc) and potions (not always)

 
Examples:

Spoiler

 
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Some of the new DSotSC spell/scroll icons: (spellbook icons are the same, without scroll)
 
22375a697b.jpg

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General changes to creatures and SCS: many spellcasters have their own scripts, especially in DH: a pity that these override SCS scripts, and opponents that are supposed to be challenging are butchered in a matter of seconds. There is a folder SCS-only where these spellcasters have been stripped of their custom scripts, so that they will use SCS instead. Creature levels have been also adjusted. Use this only if you want a challenge, and if you use SCS with precasting mode active.
 
 
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This mod and BP-Balancer: they can be used together, but you should not use the DSotSC/NTotSC components (they work differently). This 'revision' doesn't remove any item, it only alters them.

Bugs: I can't swear it's bug-free, I've done my best and I'll keep testing it, I revised things many times but especially at first I wasn't totally sure of what I was doing, so there may be leftover bugs. I'll correct them if I find them.
 
A note on PnP Free Action mod: some items in this revision give web/grease immunity, but unfortunately this mod changes them into full free action items. Mod's forum


suggested big megamods for BG2

12 May 2014 - 02:45 PM

In BWS, the big BG2 mods that could interest me are:

 

Check the Bodies

Region of Terror

Shadows over Soubar

The Darkest Day

Tortured Souls

Fishing for trouble

Vecna

 

I'd like to know an opinion from somebody who has played them. To me it's important that:

 

1. dialogues are at least decently written and they fit with the overall story, without feeling like some sort of foreign body.

2. there aren't overpowered items that can break the balance

3. there aren't too many bugs

 

I could live without them, so these prerequisites are strict for me. Any suggestion? thanks


mods that allow more stars for clerics/thieves?

01 May 2014 - 03:20 PM

I'd like a mod that allows me to put more than 1 star in most classes (except mages), and use 'WSPATCK for all' from Bigg Tweaks to get more apr for non-fighters. To the bare minimum I'd like pure clerics/thieves to be able to put 2 stars to get 1/2 more apr. I'm bugged by the fact that multi/dualclass clerics and thieves are much better than pure class. Not gaining apr with level is a big enough penalty, and stars after specialized don't add much, except one has a grandmastery patch. Is there such a mod? I can't find what I'm looking for.

 

Also. why does BWP say that Multi-Class Grandmastery is incompatible with Refinements?

Thanks in advance if somebody can help.