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Austin

Member Since 24 May 2010
Offline Last Active Jan 03 2024 07:53 AM

Posts I've Made

In Topic: BG1 NPCs for SoA & ToB

01 February 2023 - 09:18 AM

Mod updated to v.14.1!

 

Download: http://www.shsforums...cs-for-soa-tob/

 

  • ADDED NEW CONTENT:
    - Added a new small quest for Ajantis (texts by Alisia) and related interjections from other NPCs (texts by Austin)
  • IMPROVED:
    - The icon of the new area (Water Gardens) is now compatible with the «BP-BGT-Worldmap mod»! Thanks GraionDilach!
    - Cross-mod dialogues with NPCs from other mods are finally transferred to the add-on – «Smiling Imp’s Cross-banter mod»

In Topic: Smiling Imp Cross Banter Mod

01 February 2023 - 09:16 AM

Mod updated to v.1.7!

Download: http://www.shsforums...oss-banter-mod/

  • - added banters with some NPCs from Jastey and Kulyok, which were previously included in the main «BG1 NPCs for SoA&ToB» mod.
  • - extended Russian translation (thanks Ulpian!)
  • - simplified installation. Now all dialogs that can be installed are installed automatically

In Topic: BGEE/2?

05 November 2022 - 09:02 AM

I updated the EE-version of the "Aurora Shoes and Boots" mod! :)

New version - 5.3.1!

- fixed tis-files of new areas, they are now adapted to EE & EET
- when installed, two items of shoes were disabled, which, when used, required the animation of calling Alu-Fiend, which is currently not adapted for EE,

 

https://www.dropbox.....1(EE).zip?dl=0


In Topic: BGEE/2?

01 November 2022 - 04:31 AM

Have any of your players tested for BGEE?

No, only in BG2EE :( 


In Topic: BGEE/2?

01 November 2022 - 02:55 AM

PS.: Your Aurora version also still uses TIS for the new areas, instead of PVRZ, which can lead to greyscale-colored tiles mishaps during pausing/resuming.

These areas are not used in the main content of the mod and none of the testers have therefore experienced or reported any issues. But you are right, I will make a variant of these locations for EE. I'll try to get to that next weekend. After that I will update the version.

 

Regarding animations - as I wrote earlier, I made all animations, except for the alu fiend (which are not used in the mod if two boots are temporarily disabled), compatible with EE and now they work well.
 
If you know of any other issues in the current version 5.3, please let us know. At the moment, the mod is being used by players and no one has reported any issues.
 
I will be glad for any specific help in finalizing the mod. I understand that my experience is often not enough to take everything into account, but I do my best. The only reason I made an EE version was because no one else was willing to do it and the players were asking for it.